Probably I'm just tackled the book with an incorrect expectation: I thought I could find in the book a lot of useful tips that would improve my animations because I understand that that first were times listed in this book 12 animated rules and general is often touted as the Bible of the animated film. You really learn a lot about how animated films are created in the early days of Disney Studios and a Meeeenge about how the great minds of that time were so. I had read the constantly feel it is not everything presented as realistically and honestly as possible, but in first line as if everything was just great, Walt Disney a genius and nothing more, the studio is the best place to work, which almost no downsides offers. For me, however, a great disappointment, because I hoped for more Animationstips hab. For each which it is interested in the beginnings of Disney's certainly an exciting book. If you are looking for practical tips and assistance, you should in my opinion, rather The Animator's Survival Kit: A Manual of Methods grab, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators.