To start the game the title should have been very buggy yes. There can now be no more talk. So far I have no major bugs discovered that would make me the fun maggoty. The servers are very well animated. I always see players around me, who are also very helpful. The community here is very good, so you here with advice tunt fact undergoes support.
Gameworld
The game world is captured incredibly atmospheric. The graph has no equal for a representative of the MMORPG genre. The world itself is kept very realistic and reminiscent in many aspects really to the Conan world from the books and / or movies. Here are reflected repeatedly features historic cultures like the Egyptians, Greeks, early Scandinavians and Asians with specific characteristics that are very well staged, so you get on every corner feel really in an environment characterized by a specific culture Country to be. The light / shadow looks very good. The armor and weapons are mainly linked also to real models, so that there is a rather sober but very realistic style here.
Again and again you come to places where you can climb rocks and other places. This is sometimes required to solve individual quests and must be geskillt accordingly.
Kampfystem
So far, the combat systems, especially the melee system, other MMORPG's were designed very boring. Only certain number keys to press certain skills trigger is boring in the long run, and I no longer attracts.
Here a big step in the right direction was made in Age of Conan. So it is sufficient here to push not only individual skill buttons, you have to perform rather in continuous play increasingly elaborate key sequences to induce particularly effective attacks. In addition, the opponent is not inserted all attacks willingly One, But he also blocks. This is indicated by symbols at the opponent. Time he shifted his cover to the right, so you have to shift its attacks on the left side, or vice versa. Here you have to watch in every fight and adapt its attacks by the situation. What is also new to me, when three opponents in front of me and attack my Spielfigut, I meet with my counterpart beats all three opponents, which brings back a good portion of realism into play. Actually, that is in other games also very unrealistic that far guided sword blows hit only the targeted enemy, even though you are surrounded by enemies.
Crafting
To this end, I can not say much because the Craftin only really starts here at level 40. Gathering skills you can already learn at level 20, a craft later. For the raw materials Sammlen separate tracts of land have been set up in which all the necessary resources can be found. The resources regenerate over time. During the collection of the raw materials it is repeatedly attacked by suddenly appearing enemies that are adapted to the level of their own character. Thus, the gathering also not too monotonous.
PvP
As I play on a PvE server I had still no contact with the PvP. However, I can say that there is the so-called Border Kingdoms, where PvP is operated properly. From friends I found out that it should be very exciting. Particularly exciting here makes it the collision detection because you can in this game does not pass through other players. If the carrier must sign stehenn side by side you only times this running around if you want to get to the underlying lightly armed. This is one of the biggest special features for me and I also have to observe in any other game.
PvE
The quests are mostly quite simple "KILL and FedEx quests". Rare I now had quite demanding group quests. You have to fulfill the quest though quite often back and forth, but it is keeping within the scope and the tasks to make really happy.
The storyline is very exciting and the quest giver convey a truly feel that the help of the hero is really desperately needed. When the quest giver appeal opens a pop-up menu, which allows you to give different answers to the quest giver and can ask questions. Here you can forfeit it with the quest givers also something when you are on rough answers. Again, a very refreshing eneuerung unlike other MMORPG's.
Conclusion:
Age of Conan leads to wrong a niche. The game has been polished properly and truly deserves the chance to show what it can do. Unfortunately, there is "shunned" by the major MMORPG magazines and websites literally what it has, however, really do not deserve. I do not regret buying the game in any way and would like to see more players like me, the game a try. For me this game is a surprise, and it annoys me a bit about the fact that I did not come up with the idea earlier access for this title.
Clear recommendation from me.