-> The colectors Edition is beautiful to look at and looks great in the games shelf: D
Visually I was therefore very pleased with my purchase. So clean it in the PS3.
The graph impressed and the game goes straight to the point with a case in which one can also act. Pure action, more of it. The combos and the new techniques of Starkiller I really like and make Laue. Here comes the first between opponents. The defeated and already the cutscene comes with the keys to press. Defeated opponents and on.
Well, then came the next between opponents, same animation, well matter further. The first level is bursting so before action.
Now we do but sometimes a time jump in the middle of the game.
The cutscenes are now only annoying. They repeat themselves constantly, it would not be that bad if you have to do is not equal to three to four times in succession.
Appreciation you get then again with the great battles against huge enemies or nice Jedieinlagen. It should be said that I do not exactly write what I mean, because I do not want anyone to take the fun.
Up to this point you have indeed seen a few things, but it was well maintained.
Well, up to this point.
In the remainder of the game, it happens a as were the makers of the ideas, or to have focused only on the major events. One does not know.
To make matters worse come jump Parkure. Well folks honest, so what I have not played long annoying. In Uncharted unlike the jump Parkure were not boring and frustrating. Well, there is one, although it, but it has the game easy protracted, although that does not so happy. Even at 1 Turok on the N64 that was annoying. Maybe I'm inexperienced or did not plan it, but almost 30 minutes I needed at the end in Kamino to get to the tower. Oh great, there's a trophy if you can do that without falling.
This is also the introduction to my next point.
The game is bugged!
Maybe it's on another platform not so, but a few bugs have been other players.
- A gun must be loaded with a 'Energieblozen' to get ahead. But the energy bolt does not go in.
Only after restarting the whole level.
- When a boss I'm somehow fallen into his hole and never came out. There I could cheerfully
run around. That's it but -> Restart
- In Kamino the jump pad (remember) was one of those platforms too far away. Here I doubt always
even on myself. But after a restart, I got into a jerk upwards. o0 (There was no break in between)
- In a final boss, the sound is down -> Restart.
- Sometimes the game just freezes and you have the PS3 on and off again to switch,
because the whole system then hangs.
I have in any game my PS3 so often off and on again must.
But it goes on.
The Stroy I find though now not grottoes bad, but it lacks details. This game has something like the second part of the matrix. There is not really what happened and in the end is continued. However, continued absent in FU2. Is it the end of the game, you really think you're only in the half. Whether because Georgie has what thinking? Perhaps an expensive addon ?? Who knows.
The last thing I have to respond yet, is the synchronization. THERE IS NONE! While there are German language edition, but does not fit the mouth movements.
Well, I'll be times in the end.
Conclusion: This game lives by its name. Star Wars would not stand on it, the production company would have gone bankrupt likely.
A feast for the eyes, it is, however, too short, too clumsy and buggy.
FU2 has its great moments but also frustrating and, at the power, a miserable end. FU1 was not a deal breaker and FU2 goes one floor, if not two, more deeply.
As a Star Wars fan, it belongs namely in the collection, but as a cautionary example. Who is not a huge fan, you should save the money.
-> Disappointment
In order to assess:
5 stars
- 1 star, because too short
- 1 star for bad Syncro
- 1 star because verbuggt
- 1 star, because hardly elaborated Story
+ 1 star because Star Wars
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= 2 stars
The fun factor I gave benevolent 3 stars because it already fun to let Starkiller raging through a lot of current troops.