What the game for me massively adversely affected:
a) No stealth game in the traditional sense more. Here a lot of talk surprises again it would be a step back to the old Splinter Cell .... I ask myself the writer either the New or not played the ancients. The first mission ends already so that you're suddenly in a room, and come from all doors opponents and you have to fight ala Rambo time. And that gives you a good taste. When "Stealth" plays, and therefore ect in Stealth Armor. invested one has therefore no longer possible, but above all a difficult life, for "sneak" in the strict sense no longer there. Even with relatively optimal armor in the second half of the game to hear an opponent repeatedly if one comes and slowly crept into the squat from behind. The old "light impose"? Bring nothing more, except that from time to time opponents 10 rooms continue to hear the shot come (despite silencer), and then come running. This whole "to fight his way in the dark and the opponents surprise" actually falls away.
b) No memory points in the majority of missions !!! The whole actually obgligatorischen Extra Missions (E4) you need ansich both for money and for the game: It is not a lame extra but ansich quite well-crafted mission belonging to the story of the main game. The problem is that you take 45-90 minutes, and there is no save point. I now * some * hours verballert these missions over and over again to restart because it "important" loses in as soon as one was only discovered shortly, and that happens sometimes magically: An armored guard few hundred meters has recognized me suddenly when I turned to a very different place a guard, completely out of sight. Bumm, an hour away. One makes a door, the dog jumps at the moment aside, therefore, not taken the first 1-2 shots, he barks: lost game. I have about 70-80% (!) Of the complete game time spent emissions entirely from scratch to play because of a) armored guards b) dogs.
c) The armored guards get an extra point here. I was there to lay suffering bizarre traps so they can go to a chest pass (as they are often not particularly affected by the noise gadgets and even shouts), behind which one can hide and can be turned off with reasonably high probability in close combat, so of course buy the best weapon for 250,000, incl. armor-piercing ammunition. Result: Zero. These opponents are overpowered FULLY one hand to bulletproof for all missions where you must not be discovered (every time there's a gift to begin a new day with partly wasted over an hour), on the other hand also immune to stun guns, crossbows and any gas attack. Darkness it seems not even stop at all, and as mentioned in B) they have the magical ability to explore without being answesend in sight or a. I would say that over 90% of Schwierkeit of the game and with me the majority of the playing time is invariably lost that one opponent.
d) The Gadgets: Some good, but things are the SC the appointed become utter nonsense. The device or the camera make the sounds, just to lure opponents, apparently no one to impress. Even from 2 meters (!) Remain the people are only briefly and move on. Previously you could still lure people so in completely different rooms ... now they do not even hear it from a distance.
d) The logic of some missions and the AI: It must not be "discovered", otherwise clear the enemies data ect. Can be detected clearly when a dog is alone in the room, and no man present. Not endteckt you, however, if the opponents run across their fallen "friends". Similarly, the hose Level: freedom of movement is very obviously faked only, and the ways that exist, are often totally bizarre and outlandish. The AI is borderline below: opponents does not matter that they are being attacked zimlich quickly and control the drones, people like to build Drone # 25 instead of worrying about that one stands 1 meter in front of them. A highlight: heavily guarded buildings, snipers everywhere. So you will not see you throw like a madman with smoke grenades around, and apparently no one takes the absolute suspicious.
Conclusion: All the positive things have already been mentioned by others, but it would save points or Quicksave give (memory points is actually enough) and would be the armored opponents not so all-powerful, then I would give the game 90%. But that regularly loses not only 3-5 minutes of playing time or sometimes 10, but 45-60 is not absolute. It brings neither fun, thrills, yet it increases the difficulty, because most is the way you will discover totally bizarre. Yesterday, for example 4h on the same mission consumed (and not always managed) because the last armored opponents apparently always hear when you come from behind, does not impress the other hand, the fact that one makes noise or calls him from a distance of 1m!
As some may spend happy again assess the review is negative, but time is the most valuable thing in life, and 2/3 of a game with completely superfluous repetition is absolutely unacceptable.
PS: Did it at 3 star increases, there is supposed to be no frustration-review; o
The positive things are certainly very positive: The Removal of the armament and the Fluzeuges, some funny alternative ways out there to be discovered and in my eyes the great story and cool characters - less great are the respective Map: Halt all cliché and already 1000x seen in other games ... the village in Pakistan, the abandoned factory, the channel ... all places that you have very very similar to seen in almost every game with a similar story several times.