.... Because:
- Music and sound are well done, enthralling and went myself to hours not on my nerves
- The graphics are super cool compared to the ancient YES! (Not always, of course, see Diablo II / III)
- The clarity in the battle is - after you get used to the strange Alt + Shift + Ctrl + Mouse Wheel Zoom control - very good.
- The plan + Go works great, for each mercenary can be easily stacked complex instructions and once all mercenaries are ready can be also a simultaneous opening of fire coordinate. This not only looks cool, once you start the plan, first the skin and every enemy of the flops ... at least until the reinforcement approach has a fantastic :)
- Schedule changes can be easily incorporated, in an emergency can be the game at any time to pause and you can other appropriate action commands (like X-Com Apocalypse)
- The storage system is great. Automatic is stored at each level starting, also is stored automatically whenever combat operations in the sector initially come to an end (you can hear the music) and then start again when you come to the next enemies in the further procedure. Manual saving is actually not necessary ...
- "Shot dead" Mercenaries are initially never quite dead The death is always preceded by the inability to act.. If it is possible to eliminate the enemy fast or doctor throws ne smoke grenade and ran quickly to the wounded and healed, he is "shot dead" then reinserted, although his health bars no longer filled to 100%. I find it rather pleasant that mercenaries after the battle, when you go to the world map, regenerate over time automatically (fully).
- Some mercenaries stayed cool quotes it (eg Shadow.) - Other mercenary disappoint a bit (Buzz sounds like buns :)
- The weapon effect I find more realistic than the old YES. In the old NF-FAL was always ok, now I've got a sniper group, are the cover and ne Sturmtruppe with TAR 21, P90 or even G11. Give coverage and common approach is now extremely important because a mercenary alone often can not exist / no / bad against a single foe - except perhaps short range with G11. Not like the old JA2 !!! New enemy: boom, heady. Next foe: boom, heady. The types now fall not so fast! :)
- The quest to bring a bit of variety and much needed (especially in the beginning) coal
- The mercenaries are hired once for a fixed fee. That's it. Ich finds good, others would prefer to daily / weekly / .... payment and want the "payday" can hardly wait.
- The game runs very very very stable !! Had a single crash!
Of course there's also all kinds complain about ....
- Deidrannas tantrums / cutscenes / unexpected incidents like aliens in the mines :) ... are completely absent, the JA2 atmosphere is not achieved in the approach.
- The damn helicopter missing !!!
- The mercenary levels only up to level 10, then it's over !! : (((But you may distribute all 7 per level dots to cast 10 attributes ....
- The delivery of Bobby Ray is ne impudence!
- Supplying the troops with reasonable armor is ne Qual
- You can repair only weapons, but not the armor, that's right mistig because no helmets / armor / combat boots etc. drop, but only heaps of useless t-shirts and pants broken! If you want to equip his troops properly, you have to carry huge sums to Bobby Ray and wait ne eternity in the supply!
- In light of the confusion during inventory are spiders and all the useless stuff rather counterproductive. Each broken / damaged item that you sold at the dealership retained. Eventually the Purchasing menu is totally confusing.
- The militia are relatively useless and - whether with good or bad arms, with or without a flak jacket - massacred.
- Once you have taken Cambria, Deidrannas troops running (fortunately) always there out. There you can at least 25 militias recruit. Nevertheless, you should leave some mercenaries to protect, because one way or another, the militia regularly brutally decimated without mercenary support. Good thing about it is that by these fights a lot in Cambria - captured weapons - in need of repair! Annoying is that you hinrennen generally to each militiaman and to press him a gun in his hand.
- The stupid airport in Meduna is out of service, the supply still arrives at A. the world in Drassen and must be collected on foot of mercenaries if necessary!
- The finale is ... absent :(
Despite the weaknesses, I find that struggle and tactics are the essential element of the game and it works in my opinion, very good!