Darksiders 2 I have now played out after almost 25 hours and want to make known my impressions of the game.
After really first-class predecessors, partly because of the original story and the very nice gameplay, it was clear to me that the successor deserves a chance.
The Darksiders 2 but only partially used.
The Story: While the events of Darksiders where war is said to have brought the apocalypse in transition, his brother makes to death to prove innocence of war.
He travels through several worlds and repeatedly raises an "enemy" by the name of counter corruption.
As far as the plot. A problem of Darksiders 2 is that the story does not come into drive. They will not crack with, as with its predecessor, but more about that later.
Because Darksiders 2 has of course more to offer than just a story, namely class animations and incredibly fast fights, and beautiful designed locations.
Death is much more agile and nimble than his brother War, thus walls run along cliffs and rumturnen a breeze for the Grim Reaper. The fights have become more dynamic, for my taste almost too much of a good thing, because the fights sometimes get messy. War main weapon are 2 scythes, the secondary weapon you can choose from heavy hammers and axes or nimble-handed weapons. The standard attacks are well animated, the zusätlich learnable moves are a bit boring and of little use.
The combination of a single main weapon plus the glove in its predecessor has granted me more. General Darksiders 2 offers a lot of RPG elements, be it the freely selectable equipment or levels. Side quest there is, but I have to look for little desire on the entire game world for edible stones).
The graph shows the whole of the same quality as Darksiders, the effects something has been filed. General fits the comic optics and excellent acting unanimously.
Now we come to a single point of criticism.
And can be found in the story and in the characters.
As I said, the story can inspire and little carried away.
It is necessary to address the murdered by death Nephilim to war, the quasi no some time appears in the adventure to the leader of the Nephilim, Apsalom and spoilage. The destruction is virtually addressed every half an hour, without which it will ever really explained or deepened. For myself there is, as if the developers did not really know who you want to use as an opponent. Death as a character in itself also like not as good as war.
! Spoiler!
When you first visit the tree Apsalom is brought to the destruction in connection without subsequently again to play an important role, because the boss can see the showdown for the first time.
For me devinitiv the final of the game the biggest weakness.
The end of Darksiders was firstly a very good end of the game itself, as well as made it curious how it goes with war.
Is time we see the adventures of 3 Four Horsemen look;)
mfg PB