Perfection with obstacles

Perfection with obstacles

Deadly Premonition: The Director's Cut - [PlayStation 3] (Video Game)

Customer Review

Deadly Premonition had long been on my wish list, I had already read about it and it was often referred to as "secret".

Now I have it completely (Platinum Trophy) and will tell how this game splits the opinions a little time.

Story:

In a small backwoods town, somewhere in the United States, a woman's body is found. Nothing spectacular necessarily, but the way the body looks like and where it was found, brings the FBI into play.
Man himself assumes the role of Francis York Morgan, an FBI agent who always speaks with one voice in the head (!!)
On the way to "Greenvale", one deviates from a shape and comes with the car off the road.
Now you continue on foot ... but suddenly face Zombie Exemplary figures in the way.

Yes to reveal too much I belass it here first. Things take stop then take its course.

Gameplay:

In short: you take "LA Noire" and "Resident Evil" and comes Deadly Premonition!

Greenvale is a relatively large, open world in which we were in a fix without a car, because some roads are really very far.
The challenge now will clear up this murder case. Therefore one must get to know the city and its inhabitants better.
What leads to many side quests, or may result.
In addition to the driving and the dialogues with people is also ordentich shot ... well, tidy? So, it is shot!
Because from time to time (especially at night and in rain) are the aforementioned "Zombies" and which are not exactly friendly.
These opponents are exactly as you would expect from a Japanese game. Do they also have a little reminiscent of the opponents of "Siren Blood Curse". It is worth mentioning that the Gener one can not see, if one holds his breath!

Well, those action sequences take place in the "Resi-style". Pull gun, shoulder perspective and pointing a Laservorichtung. A couple of shots to the head and you're done.
It has at the very beginning an FBI agent weapon has infinite ammunition. As the game progresses you collect more weapons such as an MP, shotgun or melee weapons like a crowbar, shovel or a Katana!
In later sidequests there is the possibility to collect special weapons. They then infinitely Muni or (for melee weapons) are unbreakable.

The number of weapons that you carry with you can also be increased by a special side quest.
In addition to the weapons, there are also an asset! Here, all remaining collectable things find.
Be it quest related items, or food and drink.
To eat and drink?
Yes! Our protagonist happens to a person who has to eat sometimes.

In addition to a bar for life energy and the pulse bar (equal to more) can be found in the pause menu, two important indicators.
Hunger and sleep.

This must be kept in mind. If you sleep long, you get hungry. If you have an empty stomach, you continuously lose life. etc.
Sleep also serves to bridge long waits. Because virtually all the tasks are accessible only at certain times. (Some are zusäztlich weather permitting)

Food collecting often times somewhere, or you buy it in the store, as you can refuel at the gas station (must).

Eben already mentioned: The pulse bar!
Runs one or holding your breath (I'll explain later), the pulse bar increases. With rapid palpitations, the movements slow down until you have calmed down.
With increasing pulse to get easily into sweat, which will cause you stink! No Joke!
Then it must be changed at the time the clothes. Incidentally, you can also shave!
Stinks you, a money will be deducted!

Oh ... money! Very important!
You need money you know, for everything. And here you get everything for money!
Whether one does an opponent, shaves, the game stores, purely peeping into a window (!) Or a felt collects from 89,638,372 Agent medals lying around everywhere ... there is always money!
The one invests in food, weapons, clothes, cars, ect.

Why not buy a fishing and relaxing to go fishing? No Problem. The murder case is running not away!

Control:
As will be known, is the PS3 version the "Better" and revised, which brings improved control.
I want to know gearnicht how does the original version!
On foot it's all (haha). But spätestenst when driving with a (fast) car also learns here a monk swearing!
The key assignment in itself is pretty well laid out. But in the implementation / technique there is just a lot to it to complain!

From time to get Quick Time Events. Although I suspect that just here on "Playstation Move" was built. To the pad there some places that are stupid ziemich. So one may eventually for 3 minutes the left stick left and right beat to run away.

Graphics and sound:
What should I say? It looks like a PS2 game! The landscape is what all not just designed very colorful of mountains and trees. Character per se are already well designed. However, the animations are very silly and typically Japanese.

For Sound: The Main Theme is a cool thing. And even that is "caught" a song in which one hears again and again. However, coming to virtually all present music. And too often the music is then not only the gkleiche but also quite inappropriate.
In addition, the different cars have their own radio music. What can go at very long distances on his nerves a ... and is!

Apart from this, the "Zombies" is not only extremely loud but damn annoying. The two or three sentences that somehow out torment off we hear constantly in the action sequences.

Is there anything else?

Not really. There are after the first Durhlauf a special menu where you can look at pictures or the individual songs can listen again.
A side quest involves finding a complete set trading cards. The are either times around somewhere, or are themselves rewards other side quests.

Conclusion:
It all started quite promising. Story and gameplay made you want more. After a few hours of play, however, it became less and less.

The way the air to stop to keep a look around I've never used properly. What for, if one has infinite Muni and there is money for each defeated enemy?

The often infinitely long mission paths nervenzeraubend. In addition a card that always rotates along and you will, just at the beginning, no orientation has.

Approximately half of the game was clear to me who the murderer was. And I had (unfortunately) quite.
Throughout the story also very (VERY) is utopian and the end really ridiculous. By then you realize that
it really comes from Japan. Nothing against Japan games. On The Contrary. But this title would not have needed.

As I said, the approach agreed everywhere. But the final product has not managed to convince it.
I would not be averse to continue anyway.

Deadly Premonition I would not recommend as a best buy. But a real gamer I would advise it anyway to look at times.
Despite the many shortcomings Deadly Premonition has brand recognition a certain charm and a high.

recommended 21 1 Rank: 5/5
January 16
3455 1 very well Rank: 4/5
October 27
siphon 3 Rank: 3/5
October 19
Caution changed cutting geometry Rank: 1/5
January 28

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