Personal highlight of the era Ps3

Personal highlight of the era Ps3

Ni no Kuni: The Curse of the White Queen - [PlayStation 3] (Video Game)

Customer Review

Shortly beforehand. I, unlike the games magazines, NO may play prerelease and my Resenzion is now based on about 10 hours of gameplay. I will continue to keep this Resenzion date, but currently this game is in every respect a 5 star product.

Now for the essential:

Story:
Since I am a huge fan of the Studio Ghibli film productions anyway, this game has a direct hit my taste. Wonderful characters (Trippy is characterized not only with entertaining character traits, but also has a great dubbing voice - there are language only English / Japanese to choose from, but with English subtitles) and a (albeit for one or the other bit cheesy acting) historical, imaginative flair who succeeds immediately to draw one into the spell. About the role of Oliver is debatable, some he initially might seem a bit miserable, and I know 100% that this character will mature beautifully with the game. Weitehin the story is marked by question mark, it means find all sorts of characters make an appearance, whose determination is almost completely unclear, but very interesting and the players motivated but to let a little run the console.
the situation to / with the mother, I will not describe, because even if we hear this from trailers, you should be just on this emotional moment (of which there are far too few are in the gaming industry) get an idea itself. This concerns first of all the "usual" after seeking the story in general and for people.

For the story Lover players:
The game is already from the beginning full of information about the local worlds, creatures, fables and myths. The system of independent spell book in my eyes is something of succeeded, I can not describe how much I love this idea. Leafing comfortably around and really has to browse the feel of a book (in this case is to start the control bit fiddly, but get used to it so quickly, so it goes well out of hand). The contents of the book to be expanded with game progress and so there is probably information Side Story and Background Info tired. Through a "Pokedex" like lexicon, many more will be to bring about "monsters") Again

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Gameplay:
Here the game has really made everything right. Instead of forex good copy is half the battle, the game elements have been lovingly and absolutely useful supplements.

-For The frequent player and quick reader (tl; dr):
A brilliant mix of Final Fantasy (the old parts; -]), Pokemon / Jade Cocoon and Star Ocean (Part 5) -

The characters have a quasi-down timer which allows after various possibilities of interaction (magic, simple assault, special attacks, fleeing - abhänig from selected "confidants" or character). Thus corresponds to the ATB system and can also again small, tactical elements with the time ripe (When heals you look? Meaningful change of active fighters, etc.). Still, it's not like Final Fantasy, that only the commands are ausgefüht but an interactive game allows it, with the characters walking around (similar to Star Ocean 5). So items can be taken to cause the opponent more damage, or you can dodge some enemies (this you also).
The confidant that you can conjure up are divided into different classes and, depending on genus different things - just better or worse (group attacks, magic, strong attack damage, block more damage buff and the like).
Through an exhaustion indicating their use is limited and arises again a very nice, tactical changes, the really active designed to fight.
The use of magic power is limited by MP (Magic Points / magic points) and consumed with the use of magic spells, or executing special attacks. Life indication share the confidant and Summoner, by act of magic or use of items (even if the MP possible) can fill it back in the fight, if it is time critical. Moreover, battered / defeated opponents drop blue / green / golden balls, Fill the LP (green) / MP (blue) or a special attack "free" permit (gold).

The battles can be avoided by a wide berth to Beat on the open world map to opponents, opponents come here often angewuselt from etlich scattered woods that you did not anticipate. Man caught in this world map the opponent from behind, one starts with an advantage / first strike and has, without waiting for the down timer directly to attack the opportunity. Hits you from behind the opponent, this is permitted him.
In Level hoses circumvention of monsters is quite difficult, but I go anyway in every fight :-)
Furthermore, fighting, as so often the case, triggered by the story.

Outside of battles, the game must not hide, on the contrary. A variety of Ausrüstungsgegnständen are given, so characters and confidante can be individually equipped (specific items available here as well !!!). There is also the confidant own selection window menu through which the Vetrauten could be examined accurately. Here special attacks are selected attributes improved by feed and even sympathy points for character can be seen and by good treatment this also be improved there.

There are hunting and order missions which should be made known to many Final Fantasy and promise lots of extra fun and probably a lot of playing time. Here, the reward is governed by stamps that are collected by the fulfillment and can be exchanged for Allerlei.

Also the gameplay of course are the various "quests" that you met through interaction with the people running around, but that everyone should explore themselves (Heart essences swap).

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Design / Graphics / Atmossphäre
(Tl; dr beautiful world, beautiful cel-shaded presentation I have ever seen, gorgeous rendered backgrounds and many details Polyphonic Sound Herrvoragende sequences alá Studio Ghibli..)

This section I consider a little shorter, because except WOW I can not do much. Again, you should make for yourself an image (a video library, make friends, HD Trailer)

This game has become the absolute benchmark for role-playing games of the new generation for me. Similar to the time Final Fantasy caused a sensation (Part 7), I believe that Ni no Kuni has set itself the task to take on this position with dignity.
The backgrounds are often similar to Final Fantasy or Point n click adventure, pre-rendered and simply look like licked (thanks to this can clearly be attributed to Studio Ghibli). The rest of the environment, then designed by cel shading and now this divorce the spirits. Some love it, others hate it. Fortunately, I am more than pleased, therefore this harmony of Rendered Backgrounds and sophisticated cel shading is for me a true splendor of fireworks. Often I forget weiterzuklicken the dialogues because I expect to put in a gescrippteten scene: -D

I have rarely played a game with so dense Atmosspähre from the current generation of consoles and hope that some developers cut here a slice of. Everything seems dreamy, detailed (Dialogues / script scenes) and thought out. Everywhere there are details that backgrounds have a vision, the world (s) act as a unified whole.

The sound (I counted just once for Atmossphöre it) is incredibly beautiful and loving, fit the worlds and designs shown and fits perfectly the situation (is down / up in certain areas, fades nicely into other music)

Furthermore, I have to highlight the incredibly loving movies that have been built on absolute Studio Ghibli level (only the fps number seems to be at 21 or 22, however, does not bother me) .You look good, act nice and round the total package remarkably from !

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This is not an objective Reszension but purely subjective. I would therefore give only a small image and reach people whose taste is similar to mine, or to create a completely new appetite ;-)

I recommend to test each game and to engage with the world. I can think of only one "gripe" previously on, newcomers and completely clueless could be at the beginning a little overwhelmed with the flood of information, but this is an even notified by the game itself and the structure is designed so that each slowly and at its discretion in this world einsteigt.

Sincerely

Max H

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