But the impression is deceptive. Ecape belongs to the group stage, in which the trappings is much more important than the game itself, the gameplay itself is just as simplistic at how desolate taken for themselves.:
You have to throw dice in chord symbols predefined cubes, perform certain actions and get from A to B.
What makes Escape now for me so special?
As I said at Escape counts all the trappings and the more people participate, the better. As it is seen usually so technically simple and the playing time is one only 10 minutes per round, you can actually every animate to it once but to try.
How to play:
Each player gets a character and 5 dice. Then there is the temple cards face down in a heap. Now you put in the middle of the table at the start card and 2 temple cards and off you go.
The goal is to discover the temple to find the card where the magic stones have to activate Selbige and then closed to flee the collapsing temple. If only one player in the temple, the game is lost. The whole thing in a musically framed window of 10 minutes (and the music is really nice Schteress!).
With the cube can perform 5 actions. Therefore one must Cams Categories certain combinations.
- Uncover Neuentempel map
- Move in adjacent space
- Stone activate
- Twist of fate (to reactivate blockierete cube)
- Escape (cube icons must to the number of non-activated stones arise).
The whole thing then cooperatively, ie you can help out your fellow players with dice, if you stand in the same room.
Sounds very simple at first, and that's it. But oh woe when the music starts then! In Indiana Jones style is rolled until the doctor comes. Since screamed and called; since falling dice off the table and it is cursed because partout no key is rolled; there will be cheered each other and and and .... so stop: the more people, the better.
Another stress factor is added because dice are blocked with a black mask. The one must throw again until you roll a golden mask. There is also during the game 3x a gong. The first two have to run back to the starting card. If you make it not until the door slams acoustically, one loses one die for the rest of the game. In the third Gong temple threatens to collapse and it is tight.
The plug-ins provide additional fun and are the same in the basic game include: curses and treasure maps. Chambers are uncovered with an icon to curses act appropriately enough negative effect on the players and treasure maps bring bonuses.
Conclusion:
Well what I should further say? It's simple and it's good! And above all you really get almost the last player not to play it, because it takes so only 10 minutes (if the unlikely event that the person who really after 10 minutes has no desire to play it again). The material is very good, the whole card can be easily and cleanly auspöppeln. The stones and figures feel very high. If someone does not have CD players in the area, also located in an hourglass (brings honestly but only half as much fun). The soundtrack can also download for free even of the queen Games website. The rule leaves leave nothing to be desired. The variety's sake you should buy the expansions equal to. Recommended Solo only conditionally, because it works, but not really fun.