I played the Madden series since 2012 on the PS3, previously on other devices. The size surprise was (as expected at EA) from. The marketing was, particularly in the US, used to elaborate and well staged. However, the game itself is these expectations remained quite guilty.
The flow of the game in itself is similar to Madden 25, No-Huddle-Offenses are, however, also on All-Madden difficulty, almost always effective means for relatively safe first down. Partial EA may have tried to make the game more realistic, where you drop balls often times at Screen Pass the HBs and FBs. In other reviews, the above-average passer rating of CPUs was criticized. I have to agree:. Who, for example with Seattle plays in a 4 & 23 game situation Defensivspielzug: "Cover 3-Man Deep-MLB Strong Blitz" a great pass from Manziel not intercepted but this is even caught by the opposing WR who doubts not only on his football understanding but also the concept that target EA pursued. This is more like arcade football as a more realistic simulation.
In some game situations but the run defense has been improved compared to its predecessors. So can now -stiffen no Julius Peppers, Clay Mathews more "at page" HBs like Sproles. In my opinion, the properties of the HBs and FBs were better differentiated.
What has been improved is the Ultimate Team mode. Who 25 still had to buy costly and apply agreements with Madden and difficult zurrecht the Auction House came to be pleased the revised mode. If even with Cards sell the mechanism has made a step backwards. The purchasable packs z. T. become more expensive, but also the vervolsltändigen of collections, which are now called "sets" is clearer. Anyone who wants to be the best possible line-up generated, can choose whether this should be in favor of team-OVR-strength, or the highest possible team chemistry (which is now called Style) takes place.
As with Madden 25 are hereby heweils 4 offensive and defensive 4 Styles available: Short Pass, Long Pass, ground and pound, Speed Running Man and Defense, Zone Defense, Pass Rush Run and Stuff. Those who wish to dedicate this mode is well advised to regularly inform on "muthead", an Ultimate Team Forum and Database.
The Skill Trainer is also nicely done, but it has some bugs. Thus, the offensive drills, when a "LOB Pass" is required, partly from the CPU not be distinguished, as the pass was brought to the man. All in all though, this mode is particularly suitable for beginners and experienced Madden players not a helpful feature.
Online Head-to-Head mode works -for partial liquid, but it is annoying that EA is not able to accrue the Home Teams in home jerseys and the Away team Away in wardrobe. This is the Ultimate Team mode not help at H2H has partly lucky as Saints (Jersey white, gold pants) to compete against Packers (Jersey also white and trousers yellow) and one as a distinctive feature only the helmet color is used (gold and yellow).
The social functions I do not use themselves, any more than the Connected Franchise mode or create-a-player, since I compared to online season Ultimate Team or Head-to-Head address these modes, just less. The ability to share content (highlights, playbooks, Roster) are nothing new, but for one or the other certainly nice.
Those who only occasionally play Madden, and is owned by Madden 25, which is disappointed with Madden 15. Because EA Madden has somewhat carelessly released (some photos do not match the players agree). For NFL fans who follow the league and possibly operating eager supporter of a team, for the Madden is a mandatory continuation of only licensed video game simulation of the US ASTM football professional league.
I'll update the review at regular intervals when the first patch was released.
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