But first times the positives: the game is graphically and acoustically a folk festival. The vehicles are all modeled very nicely, and they move realistically even over long distances through the beautifully drawn country / city shank. The soundtrack, the music playing in the background, is catchy and you will never tire of his actually. The gameplay itself is kept relatively easy: Pick an era (1850 - 1950) and build you an empire ... whether to road, rail and tram. No restrictions, no rules. Only, it should be profitable. So friends of endless construction / economic simulations will take pleasure in the game.
Which brings us but also the very first weak point would be ... the long-term motivation is very low. Precisely because there are no scenarios where you have to solve certain tasks, the game will soon monotonous. Similarly, the fact that you actually can generate only nonspecific random map, and no real venues available, has the game noticeably reduces. Since Railroad Tycoon 3 was much further down. But as I said ... players who want to build just their heart's content, will have their joy. And a couple of variations in difficulty there really are.
Much more difficult to drop weight because quite a few juicy quirks in gameplay. Particular emphasis would be because the track editor. The annoying part of just! Lay rails is a patience game with Rampage character. How many times have I set routes through difficult terrain, only to determine the end that I do not get along with the destination point for slope or terrain bullshit, I do not remember. And here we go ... There is no undo !!!! Since you put to many millions tunnels and bridges through the countryside, and if it is then not go together at the end, one must demolish everything back. The money is then but gone. So how can you be so allow a blunder, I wonder. Undo is now really no more news. To Messrs developers: Please late filing, but pronto!
Also very annoying: You can not double or multiple tracks laid in one fell swoop. We must first lay a rut, and then the other to paperboard. The cost in the best case only time. If you're unlucky, but can not be extended to any multi-track tunnels and bridges, again because of terrain bullshit. Very moody stuff. Something grim it is when rail meets road. Laying rails on roads is still ... mostly. Street put on rail is quite simply never. And it does not make sense to me why. Itis not even possible of upgrading a road in the rail sector. These need to take the rails, upgrading the road and hope that you can then put over it the rails again. Which is not always the case.
Ever one is positioned very strange when it comes to upgrades. Roads up and downgrade always goes, but extend anything ... railway stations to more tracks? Is nich ... tearing, Rebuilding and hope the station hinpasst again. Terrain-nonsense makes it often impossible. Simple rails on high-speed rail upgrade? Is nich ... tearing and rebuilding. Rail tracks elektifizieren? It is true that, but alas, it overlooks a small Winz segment. Then the route for electric locomotives is closed, and the game does not help you in locating the missing piece. Happy hunting. A function to elektifizieren the entire railway network in one fell swoop, can not happen. All this was good old RR3 10 years ago. Has no one viewed in more detail?
And something else was much better RR3: The economy was much more complex, and thus also much more interesting. Compared to the dozens of classes of goods and industries in RR3 is what has to offer Train Fever, dwarfish modest. The structure of the economy is very static. Although the cities are growing, but the farms always remain the same. Since nothing comes to nothing falls off. Boring.
I could go on writing for a long time about the things that would be improved in the game. For example, missing a general map of the world, where you can schedule roughly. The fact that cars sometimes block each other, and this blockade is only with great difficulty to unravel again, also makes no mood. And finally ... 50 Verhikel sounds like on paper not bad. But since there is no variance because you are traveling always in the same "endless" scenario, which will soon fade. But one has the moronic situation that you can not utilize only some locomotives because the corresponding cars are available only much later to extend the locomotive. The Mallard and the BR103 are examples.
And one more thing .... at an advanced stage of a map (ie grown cities, many lines and vehicles) is the game unbearably slow and freezes sometimes even a total. The game is so de facto after a certain period unplayable. What is very annoying again, although the system is no longer my age, but still well above the required specs.
All in all, is a clear case of Train Fever "Will, but can not". I am aware that there is an Indy game. But I have 20 put on the table, and I want to have a game that entertains me, and do not get frustrated all nose long. Therefore, I hope with emphasis on a few washed updates to eradicate at least the worst blunders in gameplay. Potential would have the game all but belongs only exposed.
In the state ... only very conditional purchase recommendation.