Something like that I had hoped for "World at War". Although the issue World War II has been quite exhausted, but it has still enough material to storm the burning Reichtstag for what felt like 100's of times; o). Especially after this predecessor. But unfortunately provides the fifth part of the Call of Duty series rather the usual pabulum. The Russian missions go still, here you are fighting from Stalingrad to Berlin across the Oder. A thoroughly successful sniper mission, tank rides and the "known" hoisting the Russian flag on the Reichstag is on the whole been satisfactorily implemented. Even if one of the Oder also like to one or another historical event could have been installed between the Battle of Stalingrad and the storm. Instead always "known" to have patterns.
The American campaign plays in the Pacific and in fact has only meaningless Plink. The plot lurches actually from one bunker to the next, "sweetened" the whole is only through the use of the flamethrower. Grueling jungle fights (and I mean really jungle á la Crysis) takes place not really. The only change is the mission where you take part as a marksman in a bomber in an attack on a jap. Convoy.
The missions are all very unloving therefore. The action is so strong scripted that the risk astray is negligible.
The gameplay itself is the usual standard. The enemy AI is the "normal" level of difficulty a good ball catcher. Nevertheless, one can sometimes storming towards the "bad" Germans and Japanese without which one goes down in the hail of bullets. This is useful especially in the moments where the "felt-eternally long" gun battle through the Respawn seems to go on forever. Dicker disadvantage of the whole "Kämpferei" - the weapons sound sounds like to Amiga times. I hope this bug will be fixed soon thick times by a patch.
The graphics in "World at War" is a total beautiful and nuances better than in the predecessor. Especially you can see many different times rather than a clone army uniforms.
Conclusion:
"Call of Duty - World at War" invents the Second World War not new or more intense. The missions follow linear her formulaic and offer, with the exception of snipers, tanks tours and excursions in the airplane, little variety or even surprises. That this is a cut version bother rather less. Who wants to have a lot of "blood" gets surely soon the appropriate patch for it. Disappointing for me are rather the usual "evil German / Japanese" missions. Time the other side to play in the gameplay might be times to date. Graphically one can accuse the game nothing. The multiplayer is quite "nice" become. But I will still continue to be in "Modern Warfare", the Second World War, I have just too many "replayed" and a lot of new offers "World at War" in this regard not.