since so far are hardly useful reviews, but mainly rumgemaule about Ubisoft, I try to even think about it, maybe give one or another impetus to buy in here ACU or to have it still remain.
Where do I start? First you have to say; Graphically properly. Who said this PS3-level has simply no plan. If you synct top of a tower and the PS4 will be a huge city with thousands of details, then yes, then something needs to be slimmed down in advance due to the frame rate, damits no slide show. But as long as you are on the roofs or in the roads; Top. Astray many details and I have seen in any game even those crowds. Here one has to admit, however; The level of detail of the models of the masses takes in the distance rapidly. But even there; Technically, there are just limits. Next Gen is not the last gene that will appear. Nevertheless; Detail richest city I've ever seen, wonderful, lovely graphics.
German Sync is super. Ubi seem to have noticed the talented voice actors are worth gold. Even Spongebob is - and here very appropriate, even if it does not sound so. Story can I have not much to say. I found at AC never particularly intoxicating, but not why we went me with this. Therefore, I focus here on time gameplay;
Control in the movement;
Spongy. Parkour Up with R2 + X, Parkour Down with R2 + O, normal rum only R2. Works not always. Often the Frenchman walls running up where you did not want to depend ran up where you wanted to go up and jump, although one wanted down. Toll animates it, but kommts to me as if the assassin from game to game iG is slower.
Battle:
Finally! A combat system that demands. Here blockEnd wait and the attack counterattack kill no more. In time block, skillfully dodging attack! The system works great and the fights are fun. Times of one-man army are over. Unfortunately, Ubi has a few things that were previously forgotten always there that make fighting difficult.
- The camera zooms barely out. While processed opponents A, BC and D when you can only guess what they are doing behind a grade. As you get often times from a blow or blocks at random into the blue. If Ubi the fighting would be a lot more pleasant fixes.
Unfortunately, so limited! I lack Brotherhood! Because you could change the fight his weapons, adjust accordingly and so on. In ACU you have the choice to a melee weapon and is then also used in the fight inevitably. One can not, as then fight with the hidden blade. The coming really only used if you have not you noticed.
For this;
Sneak Finally correctly. Seek cover, exploit, distract opponents.
You can tell there somewhere, which came the engine sometimes for Splinter Cell in a similar form for use.
Is more fun than the time where you could go most slowly, unfortunately, can be from time to time coverage do not use, because it is locked by too many details. Kam but rarely with me vor.Außerdem huge array of weapons, armor, etc.
Koop;
Works flawlessly, even OpenWorld. Thought that would be limited to emissions, but this is not so.
Technology;
Graphic as said top, frame rate can partially but something to be desired genuine. Constant 30fps would be ok, partly it falls here but felt under 15. I'm not sure if it is due to the graphics. If you depend on the round window of Notre Dame and is easy to dangle; Liquid. As soon as one wants to move, but the character does not handle point seem to find (among all the points), it goes to 3fps. I do not know what people here all have their bugs, or it's all a bug, what they do not their perfect ACU picture can see, but I had been a precisely; Like through the ground. Otherwise nothing. No stopping mission NPCs, no missing objects or the like. Runs.
Missions;
Varied. I knew from AC at all. Partially similar, but that "I had but just as ever!" - Feeling came with me so far not as much as with the predecessors.
Short and sweet;
Graphics good technology behind it could still be filed.
But good combat system leaves little room for maneuver.
Movement rather ... means.
Patch needs, then get loose kanns 4 stars and if Ubi a few liberties is also admits air for 5! :)