Whether it is a masterpiece in this action-adventure game, only time will tell; as far as I do not want to go. Anyway, the game is very, very good.
I would like to give a short summary and then be a little more detail:
+ Graphics in comic style neither cute nor too bloody, but just right
+ Wonderful music
+ Gameplay tried to change with thought and skill tasks
+ Difficulty in order (I suspect that he is some too simple, but I found the puzzles challenging / easy enough without being annoying)
+ Successful integration of historical facts / photos
+ Ingenious end
~ Playing time of about 8 hours. A bit short, the gameplay would be in the longer term but certainly become monotonous, so far back in order
- History is enhanced by the end, has me but not consistently convinced (partly karikaturesk)
- For quick access / lack of contextualization (a 5 minute intro to the emergence of WW1 had since been passed)
The plot begins with the start of World War I (in English also "The Great War", hence the subtitle). As a player you now slips 4 chapters long in different characters whose paths cross again and again and lead on the battlefields of Europe ... there would Emile, an elderly French peasant who is well drawn as his German son Karl. As would be Freddie, an American who fought in the French Foreign Legion before entry into the war the United States, and Anna, a Belgian veterinary student who needs to patch up the wounded at the front in search of her father soon. And there would, of course Walt, a dog who is the most faithful companion. In a game that denounces inhumanity, it's just an animal that is the symbolization praiseworthy character and open mind helps everyone, no matter what nationality.
Not that the human characters also heroically would not really "brave heart". But what good is that in the face of a faceless, anonymous horror?
At first there is an opponent who should give the enemy a face, but unfortunately got bad cartoons way. Since the game comes from French blacksmith, it is perfectly normal that determines the focus, as well as in the choice of venues. The figure of the Barons of the village, a Prussian general, I think anyway for wayward. Here I was not shake the feeling that he was forced into the story to allow Boss Fights, not because it arises from the history. So horse from behind bridled. Here also the graphic novel approaches are likely to be seen who wanted to embed the makers obviously, but despite the comic style, there is the historic setting for this limits which should not exceed one so as not to pull the whole thing ridiculous. The fact that the plot is not completely realistic, given. Due to the many supplied historical facts and photos a reconnection takes place here, which grounds the whole. The whole storyline with Baron von village is but something from over the top that I wondered if he really intended to be a cartoon, so to speak, a satire on the propaganda of that time. Was he then but somehow not. Or? Either way, something curious. A game that takes an educational value in itself, should indeed be entertaining, but do not make an immediate on Inglourious Basterds. There is simply too great a risk that the wrong thing freezes (and I think there is particularly internationally who have so little knowledge of history that even the distinction between first and second World War already is difficult quite a few young people).
Why do I still find the game very well?
During the game, the caricature of a zeppelin flying baron of the village gives way more and more the true horrors of war and may be disclosed herein but then the reason, maybe it was so intended to enhance the effect of the second half. Since there are rather comic-like boss fights at once real dilemma, because you feel as a player at once really despair, the hopelessness that must have prevailed at that time. Because their own superiors, the Burn a material as to the true enemies, and therefore the policy, the high and mighty, the desk perpetrator. Lives as a pawn. Haunting scenes.
And so the game creates something else create good novels with a fantastic last sentence it sets such a strong end that one forgets previous shortcomings simply again. For a masterpiece, perhaps that is not enough, but at least it confirms me in my desire to see more of such games. The potential for storytelling, which is ideal for games through increased involvement in the events was, so far hardly used as in this case.
The game is emphasized apolitical, it is especially close to the characters and their fates, and thus makes for dramatic point of view everything right. The really touching end is proof. I admit it: I cried.