SQUARE ENIX, that was probably NIX

SQUARE ENIX, that was probably NIX

Thief - [PlayStation 4] (Video Game)

Customer Review

Video at Amazon.com See General tip: The UK- or AT Pegi versions that are usually cheaper, both can be also completely to play German (speech output, as well as subtitles). Cover, as well as guidance in the UK version in English of course.

Who would not have the patience or time to read the complete review, can also be right down, more under Overall Conclusion.

This game from publisher Square Enix, I have after I Murdered: Soul Suspect had played through, which comes from the same home, thrown into the console, and lo and behold, I could almost completely take over my Rezenesion of Murdered .., here, although here the large development studio Eidos Montreal was at work, and not unknown game developer Airtight Games. As I said, not quite.

Who should have however played, is the gameplay recognize many parallels here. Starting with the small level sections, bluish discoloration at interesting stuff, the unpleasantly frequent, as long load times, fixed scripted events, as well as in the rigid, linear story history.

The story of the master thief Garrett, who at the very beginning its thieves companion Erine loses, and then a year later found in a fascist state, where many residents of the People's disease have fallen gloom has barely captivated me because it accepts the main protagonist with equanimity which is very difficult to sell a normal sense. This does of course an identification with the character to gambling, more than difficult.

Unfortunately I can not, or maybe it's a good thing, not draw any comparisons to its predecessors, since I have not played this, but when I had me this game bought a comparison to Dishonored as well as Assassin's Creed in the head. After an hour I was disillusioned, however, and was due to my disappointment all the other high standards that you might have on this game in terms of gameplay and storyboard have or can make, go.

The graphics are average for PS4 level, but runs with liquid, native 1080p and a frame rate of 30 Hz on the screen. Because this game is not a fast shooter, the 30Hz are comparably small, and therefore hardly noticeable. The Artdesign, which is probably somewhere between the Middle Ages and Victorian era, convinced, but does not reach the diverse Steampunkkullisse of Dishonored. Sound, as well as the background music, which underline the atmosphere, going absolutely fine. The inhabitants, such as beggars and sick people in the streets are only degraded to extras. Interaction with the residents? Nada. Thus, from then works in the main quests thieves a job after another, occasionally interrupted by a side quest, if you will take upon him there because.

Control goes slightly out of hand. Too easy!

If you climb over the rooftops, and want to jump to another roof, it takes no great action more because this is done automatically by holding down the scroll button, so that you also yes follow the strictly vorgebenem way the developer, and not perhaps get the idea, even have to go off the road. Thus comes what should take place for liquid appruptem standstill, if you want to jump down, since one purpose again the Action button as the take of ladders and ropes needs. Plus loading screens come the one every door open, let as well as neighborhood Jump ordeal are. Although the card function is a superficial overview of the roof or house footprints, but does not show the entire small gaps through which the hero must squeeze partly to achieve a particular area. These columns were ultimately probably only used by the developers to the repeated appearance of a loading screen to prevent, and thus to conceal Einladezeiten.

No more whining, and back some strengths of the game in the right light.

Atmospheric views when crouching down on the rooftops of the city, as well as sneaking into strange houses with their stylish equipment is fun. The lockpicking is unfortunately a not particularly demanding, and can be adjusted by left stick, find the pressure point on the screen, press Action button cope. Guards can be distracted by objects, and you also have to look where you step because, for example shards can quickly draw attention to one, which then rapidly rising alarm levels, and thus the following guard parade leads. The Overlap and hatches / peek function is integrated well into gameplay and intuitive as opposed to the roof run / jump. What the card will not accommodate, you can, thanks to its Hawkeye represented bluish, recognize (ladders, windows, doors etc. that open). Sammelwahn satisfaction is fully satisfied since there are a lot of what can take. The most valuable pieces stolen can then Garrett in his headquarters, a bell tower, collect and admire.

And since I've already the problem. Thief wants, or should at least be a stealth game, but only meets the Mindestvorausetzungen. I want to sneak in and explore, but everything is so obvious. Middle of the road, as well as the backyards find valuable things for the poor, starving population probably had no eye. Melancholy does not blind. Garrett is in these Games the world most wanted person, but may be open in pubs, as well as all other inhabitants of the city show that they will take no notice of him, but usually unnecessary, but occasionally also talk Note imaging stuff. So much for our credibility.

While I can with my bow and arrow many as fire ignite, put out fires, and even bring about some other things that really make mood. But you can also shoot a rope arrow, where you can shimmy up then, but only at a suitably fixed pre bene, and sparingly distributed locations. So much in terms of playful freedom that a rough but also in many other cases, as well as strict limits set.

Also expand the capabilities is unnecessary if I from the second chapter have almost all important physical and mental gadgets available, and the rest turns out to be meaningless or useless equipment capability that still makes little sense. The side quests, which are partly the most interesting on the whole game, can be played only unmotivated because you already can together hoard as much money in the main missions in order to buy almost anything. The guards wander through almost all Level sections, can be most easily off, divert or bypass, so that you yourself must make absolutely no idea about any Craftingvorteile, especially as these seem a sometimes from 5 meters not perceive. If it then but once is a superior number of guards that comes one in the way, it can still be tricky. So then also make diversion sense that let a sometimes guess what you would have from this game can do. Then you should, despite all precautions even be discovered, one simply runs the next charging point is usually never far away, or fled across the roof. That's it.

Overall Conclusion:

Who here a challenging, varied stealth gameplay, as in Metal Gear Solid, Dishonored, as well as Deus Ex was the case, look for will be bitter disappointment. The optics may indeed convince with their Artdesign some time, but is monotonous in the long run. Here neither much emphasis on innovation, yet motivation was laid. Considering the Eidos Montreal, the fantastic in every way stealth game "Deus Ex: Human Revolution" developed, you can see this game as confidently nadir this big developer company.

From the graph, as well as the sound and music scene here, not a total letdown, but, at best, mediocre. Everything else, like the gameplay, storyboard, Avatar identification and bored German dubbing, let me motivation over time, disappear more and more. Add to that the limited, small level sections, as well as feel every few seconds to see the loading screen, setzem this game yet the loss-icing on top.

The specially developed for the PS4 controller features, such as dialing the inventory via touchpad is designed unnecessarily complicated, because arrows and other items are located in separate menus, and these can be personalized with the touchpad more rather than bad, select. The light strips function that tells a if you stand in the shade, or in the light, however, blends nicely, especially if you play in the dark, in the gameplay a.

Here then will not help some atmospheric moments or occasional good game approaches which then lost in the middle of nowhere for an overall conclusion. Due to early of acquired skills, as well as the moderately-to-find items that you already find in the main missions and make money can, remains ultimately not important, playful incentive more, perhaps to attend also one of the interesting side quests.

Since I am a die-Stealth Gamer, I can state conclusively only for me, the Thief my expectations, which has perhaps also due to the preliminary reports in the media gamers, were too high, not fulfilled.

As well as video game novices collect casual gamers with a free world, as well as the great mission variety of example Assassins Creed could be overwhelmed, as well as players who prefer a linear gameplay, and are not looking for great fun challenge, but like everything flashes, this game could be something. All other if they do not just count to the Video Game collectors, like me, should have recourse to better track the stealth genre, or down their expectations accordingly, and this game then rather than bridging until the next triple-A stealth title, in the form of, for example, Metal Gear Solid Phantom Pain see.

PS

Looking forward to your feedback, and everyone who has taken the time to read this rather detailed review. So if I could achieve no gain in knowledge with you, I hope you still have at least entertained.

Otherwise GOOD GAMING !!!

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