American McGee's nightmare version of Carroll's "Alice" is still one of the best adventure games ever. It is not just the usual horror-action Fun puzzle adventure standards meet, permits also own feverish creativity in the imagery and symbolism, making it a quite serious somber interpretation of a literary classic - a PC-Game almost already bold. Already the leader is very successful and will lead us into a dark world of counter Märchenseeligkeit: Alice awakens in a mental hospital, her parents together with her house burned. In this dreary surroundings it appears the familiar rabbit from Wonderland - but it is a caricature of itself: emaciated, reddened eyes ädrige, verzwirbelt expressionistic. It asks Alice for help - the once so magnificent wonderland is covered by tyranny and terror. And so the brave girl makes a second time into the world behind the mirror - this time, however, meet well-bred and coquetry Girlycharme not to tackle the tasks ahead of it. With a butcher knife in hand, she embarks on the way. Alice has matured, but the knife and her old, beschürztes school dress refuse any sexual interpretation - McGee's Alice is a pleasant self-sufficient woman. They dominated the whole game. This leads numerous, fabulous levels, convince their wonderful designs today. Somewhere between kunterbuntem amusement and psychedelic alienated Tristesse the very special Schick, which was conceived and programmed in the early 2000s by master craftsmen. We are located on huge chessboards, to fly around of oversized pocket watches, rise in mines down, run through mazes, float inflated Rocks on columns of smoke into the air and always follow the advice of this punk-angle mutated Cheshire. A feast for the eyes, the set - the gameplay itself is anything but new, however. Also in Alice we have to find weapons, collect power diamonds, and sometimes wrestle an opponent. The difficulty level should rely on low beginner, otherwise a nerve too many enemies and you should never be to the great scenery to look at. As I said in the game mechanics itself no new standards are set or born great innovations. Only the frame around it lifts the game up far more than the usual game routine. Alice as broken, disillusioned, cold woman, an anti-child who always seems to keep his innocent aura, despite its bloody deeds ... we had to wait for game programmers to get such a great view of a classic. Sometimes there are also the supposedly banal to discover a touch of art. American McGee, the spiritual father of this horror Alice is now long been a well-known man and a feature-Darling. Recently a new game cycle by him was announced, which promises an exciting declination our fairytale clichés again: "Grimm". I can not wait any longer. Meanwhile, one can always again invite the good Alice.