Successful remake despite errors

Successful remake despite errors

Deus Ex: Human Revolution (Video Game)

Customer Review

Deus Ex was originally began a tactical shooter in cyberpunk scenario, who distinguished himself in the style of the ancient Crusader series against its genre colleagues by different storylines, playful depth and a dense atmosphere. In the age of Bioshock and Mass Effect but this is certainly not enough, which is why the developers were working to expand the range of Deus Ex. To what extent this has been successful, I would like to broach as well as the various criticisms that have been expressed so far in this review.

The crux of the experience

A significant point of criticism concerns the awarded experience points that are relevant to the number of possible implants per innings. Experience Points are awarded for many: exploration of alternative ways of doing missions, picks and of course for the neutralization of opponents. Especially the latter is a point of contention because the stun the enemy in close combat brings a lot more points than shooting them with lethal firearms. Superficially, one might therefore think that the game rewards Schleicher unduly punished and the shooter community.

Nevertheless, reflecting the number of experience points only meaningful implants per game variation. Most implants are available for Sneak and hoes, while the improvements in firefights keep within narrow limits. Nevertheless, but the criticism is justified; because the new players do not know about the points of planning developers and feels compelled to play as a pure Schleicher to maximize his points. And that has not much to do with Deus Ex, in fact.

Action open world

It is indeed true that almost any game situation allows multiple solutions. Or more concretely, more paths to the goal. As a rule, there is always a path of open confrontation and additional paths through vents and roofs. The latter often require specific implants. That is quite thought nice and varied. However: Just about every problem has alternative routes, so you pretty soon immediately after these searches - and this also uses, because it is for more experience. This leads to an automatism that holds no surprises. In addition, many of these paths do not look authentic - especially when a then welcome citizens where one wonders how it may be, come to the point. Completely grotesque it is then when the player despite a path, with which he treats opponents, again running back and this off - because of the experience.

Bossgegner

Are also often criticized the boss fights, and rightly so. This involves not even matter that these struggles can not be "prowled". So how Sneak is sometimes necessary for the shooter friend, this is true for boss fights also for the Schleicher. Much more problematic that these boss fights are designed basically to classic shooter-style, the firefights in Deus Ex are designed specifically but on a cover system. Since it is also unhelpful that the - unchangeable - control is faulty and leads to frustration.

Subjective criticism: stuns

As can be seen from this review, you can explain many approaches with game mechanics, but not one. Namely the question of why the developer the stunning of opponents reward more than the classic neutralization qua firearm. Mind you, the only difference between the two versions is that stunned opponents can be woken up by other - otherwise they remain as long motionless, namely forever. For this variant will be rewarded on fee: There are equal to 20 Experience more NPCs mention it especially if a mission was completed with little fatal losses, the player is generally described as merciful. And this is true regardless of how brutal the opponents are themselves acted. In addition, only the elimination of those opponents will be rewarded with experience, who are classified as "potential enemy" by the system. And that affects by no means only civilians, but also guard and military personnel.

Ultimately remains only to draw the conclusion that the developers are trying here, morally counteract the image of a "killer game". However, this seems strange in a game that on the one hand promotes freedom of action, on the other hand about story and character development but has built a few moral and ethical choices. Apart from the fact that just the cyberpunk genre draws a pretty bleak future vision whose conflicts are also dealt with openly in the game.

A well-intentioned advice

To evaluate the game I want to recommend at this point an approach that is completely different from the advertising: The different game variations you should totally ignore.

If you play consistently as a shooter, you miss a lot of interesting ways, do not get with some side discussions and also makes the experience a rather uninteresting KI - which certainly holds some frustrating moments. If one chooses for himself, however, the path of Schleicher, it crawls through the entire storyline, punctuated by close combat and boss battles. Again, know the AI ​​is not to inspire and demoted the game a mediocre puzzle game with graphical presentation. Needless to say that it is the entire weapon selection superfluous content. Who excludes hacking itself, missed one of the best mini-games, which was offered in one game in the last few years - and by the way some additional information, experience and money.

I therefore recommend that, in a classic to play Deus Ex - as a good mix of all play styles. The design of the levels, the placement of enemies, the equipment and the implants support such an approach. In this way, you also get an above average amount of experience, also just a few implants are really crucial game. All Schleich extensions are for example at best be seen as a gimmick. Only in Hack segment one can not continue without upgrades. And since come full circle.

Rating

Of course, to Deus Ex, there are so few to criticize and targeted questioning. Not everything is perfect, perform some minor flaws I've pinched at this point in the rest. The controller is - to put it elegantly - in need of improvement. The experience point system delivers as promised, undermining the open character of the game - it would have been better to forgive no. And yet, to award less than 5 points, that would be cheating.

The actual quality of Deus Ex is namely as with its predecessors in the simulated game world and its atmosphere. It's the tiny details, who know how to inspire and an encounter at every turn. Citizens who can choose from a rich repertoire of couplets and also respond to the playing style of the player, groups of people who are talking to each other. Then the countless background information that are lying around in e-books and on to chopping PCs. Side quests that are not numerous, but know how to inspire quite.

Deus Ex is certainly not perfect. But a lot of effort designed with adventure in Cyberpunk, specifically older semester should appeal and a piece is far of an era gone entertainment worlds.

Line break after 1 week. Rank: 1/5
October 16
Few actually Mysteries Rank: 2/5
November 30
Photo misled 1 Rank: 1/5
June 6
Poor quality / price ratio 13 Rank: 3/5
February 5
Absolutely good! Rank: 5/5
May 9