A novelty is that Mister X now not simply pulls on the plan and has to save over time, but that there are three starting regions and three target regions, of which he chooses each one. It must therefore z. B. from North vest southeast and wins if it reaches one of the target cities.
The second innovation is that Mister X will no longer have to show in certain rounds. The detectives learn only where Mister X was when they either end up in a field in which he had only just or if they force him through a special campaign to divulge some of its route.
There are two special offers for Private Investigators (see position and special train) and two actions for Mister X (double move and unknown transport = Black Ticket). This compensates for Mister X also the previous game, but is triggered differently. He has to collect a number of similar tickets and give the account to the actions.
As you here no fixed ticket distribution gets (as in Scotland Yard), but follow suit again, the pull-along Happiness is not negligible, but it makes the games more exciting and different.
Mister X is a successful update of the classic of the (partially) cooperative games, with good facilities.
In 2-game you have to use really too few tickets to everything according rules. This can be very easy to fix, if the detective player simply gets 10 or 11 tickets, instead of the default 9. Then also arises here a close and exciting game.