I once Civilization 1 as the "first" larger computer game bought in 1991 with the justification that I do not play on the computer, but operator to simulate the history of mankind. And I was not disappointed: it was not just about building a city, I had to take care as to planning the research, the interaction of cities among themselves and to other cultures. The "scientific consultant" had with each era, I progressed more modern clothes and a time-adjusted laboratory. It went up to the establishment of women's suffrage and the suggestion to let my people live in want to build a spaceship for the colonization of other planets. The turn-based gameplay gives the same peace for the planning of the next simulation step and motivation to make "fast yet another round." So suddenly hours have passed in the same breath.
Civilization 2 was graphically and the filing of Culture a big jump, the Civilization 3 so could not continue. Only Civilization 4 is again to add more features to date lack of civilization and thus the game or the "simulation" a new value gets. From my perspective, has won the game with one another in size and motivation in particular even by the second AddOn (BTS) by the inclusion of the influence of globalized enterprises (corporations) and the scale of the religions. Civilization 4 now includes all "playable" Steps to build a civilization. This means that the main occupation of the player is not so, to quit his job and only work on the simulation. It is not a question, a dependency comparable generated with drugs such as build in the World-of-Warcraft-followers that only counts the game. By that I mean the various criticisms of Civilization contradicting 4, who believe that the complexity of CIV 1 to CIV 4 quiet even further would have been able to increase. After "felt" 2 months game time each civilization construction it is I think appropriate ...
I can therefore Civilization 4 So anyone who enjoys "playing" a simulation of the story on the computer to. By that I mean, for example, children over 10, who are interested in these relationships.
I am aware that of course many woks characteristics in the game are erwürfelt so that the character is maintained and that the word simulation is somewhat pompously. However, I am always tremendously impressed and proud to have designed after countless hours a viable culture!