The return of Max Payne is not really a return to the source. Of course there are the famous bullet time in the series and a nod to previous episodes, but do not expect to find the same feeling. If I specify this difference is to avoid disappointments (I had a bit I admit), will give you some level flashback in the right New York cold and dark Max, but Sao Paulo compels you will usually case has muscled shooting under the sun. The grip is really excellent although it is not recommended to play personally referred totally free which quickly becomes as difficult as the free referred riding in Red Dead Redemption. Besides it is a pity not to use the bullet time so easily because it is more efficient to get covered than jumping in slow motion (the enemies are really effective). Graphically nothing to say it's really beautiful, shoot stages its really done well (thankfully because it represents at least 85% of the game), regret certainly rests on a voluntary use of a special soft focus that regularly comes in cinematics. As much at the beginning we said that this is to highlight alcoholism Max but soon it becomes irritating. Of course no real innovation in this game we advance, it buggers well as it should, if one has the patience we look for hidden weapons (without interest but gives a semblance of replayability). Simple but effective as a good Gear of War. The story is about a boat but rather she become quite interesting at the end. In summary this game must be played completely by not taking into account that it is a Max Payne (hence the note I put), replayability is for me by interesting, but frankly it's still enjoyable for a dégomer armed gang see all the favelas of Sao Paulo and the increasing difficulty allows not win. So if you want blood, dead, guns go there with closed, but for a good muscular thriller, really nan: Max Payne is no longer a cop!