The control is still the problem ....

The control is still the problem ....

WWE 2K15 - [Xbox One] (Video Game)

Customer Review

Basically the problem since the acquisition of 2K is not a scarcity of innovation or the lack of "redesign", but the changes to the control that has been made. The counter system with a key that you have to press the right moment is okay in itself. Unfortunately, on the one hand is the timeframe for reaction far too narrow (compared to the standard part of eg 2012 and 2013). On the other hand, even after prolonged exercise against the same opponents virtually unrecognizable from its movement exactly when you can because counter now. In beats / kicks it goes sometimes even in bars in the state and at the bottom it is in my opinion a pure, frustrating gambling. And so degenerated that matches just about exactly the ... gambling.
In my view, that has nothing to do with "claim", but is just .... unfair. Annoying. Frustrating. "Claim" it would be if you had to proceed tactically, the opponent a really a duel would deliver on a par with the matters on "Can" etc. When I see eg in Madden after an interception in the repetition that I play have misread and not realize that it covers a cornerback my receiver, then has my "failure" to do with skill. If a wrestler is standing next to my athletes, some "jerks" to get into position and then rather arbitrarily say that I "too early", had "too late", or at least tried right to could count, without which I could recognize any what he wanted exactly when start, that's just ugly and breaks the game down massively. Frankly, for me to make the game even just middle class, no matter what else offers so ...

MODI
The Showcase mode works on 2 great feuds of the (recent) past and offers after each match diverese goodies that are unlocked at achieving certain goals. But again ... you have to weaken an opponent just before the next target will be unlocked, for example. Stupid, that you and your swing is only partly already above the Zeipunkt addition, where you could still attach his "signature move" which would be the next target. What was known previously is not because the goals are only gradually revealed ... So you have to keep fighting. What general would be okay, too. But at some point the AI ​​believes that they now nevertheless times "turn would", you will (like a row several times) ausgekontert and although it has dealt loose twice as much damage as the enemy, you lose at some point, because you yourself just only Fortunately ausreicen can counter doft. And just "win", which is quite possible, just not all unlock and recreate the historical actions sufficient.

The "My Career Mode" I missed not particularly, now it is there and you have to build a wrestler to gradually unlock the (the rest pretty well designed) NXT wrestler. Well, irgenwas you had to always erabeiten that keeps the motivation up. As well like one of the mode is purely subjective, I was just important to unlock the wrestler if I want to play a role play, I go to Elder Scrolls or Dragon Age ... I for my part have in a wrestling game no großee desire only to control the same character and therefore it is not my mode. Particularly "innovative" but he is probably really not geworden.Kein real progress the series, I think. But as "disappointing" as some sehhen, it did not come over with me.

The "Universe mode" has evolved subtly and clearly "mine". There Fhden, Wendunge, teams are formed / separated. And you can merrily play all the wrestler you want to use. An advantage is also that you can use the various settings options and thus can adjust the difficulty a bit. In particular, the changes to the timeframe for the counterattack reduce the frustration a bit :-) Why not also affects Showcase or career, to know only the developers ...

CONTROL
In order to escape from a cover, a bar at the right moment must be stopped. The troubled is his own figure, the faster the bar and so close to the area must meet the one. This is generally okay, but as it is not soo often happens, it can be difficult to train, to develop the right timing. But well, that's not so relevant lezlich.

The new system with the "chain wrestling" ... Oh, why not, it is okay and here you have at least "easy" and "normal" a realistic chance against the AI ​​(the other stages I have not tested it, I wants to have fun in the game, for "work" and "challenge" there is the career ;-)). And it is very pleased with the vibration function of the controller, the zuverlässing indicates when you meet the right position with the right thumbstick.

The generally reduced pace is okay and makes things "more realistic" (where you have to think about getting off the wrestling not a real sport but choregrafierter show fight is ...). Even up the tarnished opponents slower, partly are on their knees and as seals from there to change and can be attacked with his own attacks, is a positive step. Here there is quite an improvement in detail on the very good control (would halt the counterattack somewhat accessible ...). The movements are partly about stiff, especially if the opponent is and you yourself more like him "ranzuckt" to get into position for the next handle. The controller helps here, you must not be perfect, it will be moved into position. As I said, with very small corrections to the position it looks unhappy, in general, I like the animations but good.

SCOPE / OPTICS
The scope of the roster is significantly smaller than last year, yes. How important is the lack of a "legends", you have to know yourself. One or the other but I miss me are the latest performers important. That was shown a level of about May 2014 ... Well, stop it every year wonders anew, why not stop current can but you can live with it, I think. Somewhere a "deadline" has to be set during programming yes.
That a number of wrestle be submitted with costs per DLC? But I draw from no stars, I simply judge what is included in the price. And the extent I think that quite okay. Whether you want to buy a DLC package or not, you have to know yourself. For cars there are also various equipment options in different price ranges.

It was, in fact made in the ways content itself create some drawbacks. Do I have to practical use, I therefore do not miss. So sorry, with all the adulation on the "super-made Caws" must not overlook the fact that no user has the technical possibilities to adapt textures as the developer. A CAW could therefore never "clean" look like a finished desingter Wrestler and it showed. Point. And that I may have frankly rarely used. Even if the developers would certainly hammer out better with more effort than the poor hairstyles Ultimate Warior ... So I want to make no concessions for limited opportunities in my subjective evaluation. But clear who rather saw the game as a "building block", should pull another star for itself.

The graphics are certainly not quite what we will see in a few years, if the developers can exhaust the current console generation. Yes, there are occasional glitches weitelrhin and figures from time to time be "with each other". But comes quite rare, I think. And yes, the athletes in NBA 2K15 or Madden15 look even better. Still, it's a significant step up from the version on the PS3 last year. Especially those performances that were completely recreated, are to Tel really very handsome, my highlight is the (unfortunately mitlerweile separate :-() Wyatt Family.

CONCLUSION
All in all, it's okay that I bought the game (was even with 39 still cheaper than here ... on the spot) but as I said, with minor improvements, it would generate less frustration and simply play significantly "round" and looser .... Those who come clear with the counterattack, in my opinion, despite reduced "modular options" have even more fun than its predecessor, it feels just generally already "real" to. I would be in a system of Konters that would better funktinieren quite 8 to 9 out of 10 points. So I can not give more than 6 points (= 3 stars).

QUESTION !!!! 8 Rank: 4/5
November 30
2 unbeatable price Rank: 4/5
February 26
Very good product in 1791 Rank: 5/5
February 23
A mini crate as large Rank: 5/5
December 11

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