A great family or group game for 3-6 players. I play it for three years in a private round of cards and it is us not boring, especially positive on this game idea, I find that the own stitches must be predicted very accurately, because the farther the tip deviates from the actual stitches, the worse for a itself. Not like in other games that when you realize that his own tip can not reach, now trying to get hold of many possible and possibly other players makes the result broken. Wizard comes out without a lot of action cards, there is only the magician of all strikes or the fool, the man "ducking" can. Thus, the game is a little easier to plan and you can develop your own strategy. The luck factor is thus significantly reduced compared to other similar card games.