A video game as a quandary - long gone I remembered it so so difficult to make a balanced, allemiteinbeziehende opinion about a video game like Assassin's Creed. 3 A brief history: No game series to Gran Turismo (completely different category) inspired me in recent years as much as AC - from the first game on, I was there, it had at that time to defend, since it was rejected by many (in my opinion still is excellent) - and I found myself in how I let myself inspire really the story of a video game. One thing is clear: the Ezio story was very consumed, something new was needed. But instead of a worthy successor was a completely pale and untransparenter (well, apart from the countless bugs, through which you can sometimes "see through" by the protagonists can ...) created the main character by the name of "Connor". Basically, his life has a lot of potential to characterize a really exciting people, but this possibility was not perceived by Ubisoft. I never had to have been so little desire my avatar run through the worlds - a pity. The pity of the game is that the technical backbone (graphics, particularly sound, gameplay - which smoother, but not really better though was as much to Simplified), although really up-to-date, but it really motivated only in the rarest moments , One can walk for hours through the towns and forests, but never sees a meaning behind it to make money (by the lax staged hunt for example) to collect treasures, or to talk to people. This "By the way" -Dinge are simply not needed because you can tackle any mission with the standard equipment and with even less (traps, poison, etc. are actually never used after the initial capital - which had never been in the predecessors .. .).
I have simply no fun with the game ... The only reason to play through it, was the fact that I wanted to know how to go with Desmond, Minerva and Co..