Initially, the constant change between the scenes and the time are a bit strange but little by little you realize the scenes are not arbitrarily strung together but several storylines span in which you ask yourself repeatedly as one has come to another, flowing at the end of all strands then together for a finale.
I thought it was exciting and really nice told, I would have liked a few more hours in Jody's life looked.
The only slight withdrawal, the action and interaction system is a bit strange. Just in the few action sequences where it comes to dodging, parrying or slamming the timing is sometimes a bit difficult to press or the direction not entirely clear. (You have to DEKT often pressed right Respectively but still meets one of shock, etc.) Since the game is generally constructed rather than interactive movie could I deposit this action also can easily do without. The story is here so much in the foreground that you can also do without even running battles.