This game seems to divide the players into two camps. Some say it's the game of the year and the best Assassin's Creed yet. The others complain of serious mistakes and no game.
I'm somewhere in between. I have now played through AC3 (story) and have to say it was for me not to connect with the previous parts. I played the Xbox version and there was hardly a quarter of an hour without serious errors.
Personally, I have experienced though no "game-breaking" bugs. Ie those which the player from preventing the story to end, but in the Ubisoft forums there are to many reports.
But at times to be specific.
What is good:
- It is an Assassin's Creed game and brings the story to Desmond Miles at least somehow the end
- The graphics are some really nice
- The story has at least potential
- The naval battles are impressive
- The open world is enormous and there is an awful lot to do. Who is not going to interfere in things below have many many hours of fun.
What is not good:
Well, here it is difficult. Some things are obviously very subjective. Therefore I let get away things that directly affect the plot. The can be found good or bad. Is just a matter of taste. I personally found it too shallow and too slow. Especially the first 2 to 3 hours dressed but very in length. Although the character is extremely interesting.
But regardless of the action, there is one thing which I think is bad game design. Namely, the story has little relation to the side missions. You can make them or not, the main story has practically no influence. There's no better armor or otherwise any Möglichkleit to develop the character. It is actually completely irrelevant.
The main story is about 30% of the entire game scope. To make 70% of a game so that it plays virtually no role whether I do it or not, is the wrong focus in my eyes. Of course, who wants to earn Achievements or Trophies, for this 70% are still interesting. But for the game itself, it is simply a endloss translucent set of tasks. The go-out for the most part from irgendo and loading screens there.
The side missions are also presented only very briefly during the main story. The emphasis here is on short. The explanations are really very very minimal. More than once I stood there and did not know what I should do.
Considering the fact that "just" the key assignment of the previous four (4) parts was nixed, which is rather suboptimal. Also, already simple combat system was evaporated again. But in order to get clear quite fast.
Besides these things the entire game under massive inconsistencies suffers.
For example, often do not match gameplay and cutscenes together. Neither is true, the environment, yet the weather or the time of day. In the game, it is night and the cut scene then in broad daylight. Or to ride through a war zone with fleeing people and lots of noise. You can reach the destination point -> Cutscene -> No more people there, dead silence and you talk comfortably with so nem types. If that happens once okay, but it happens all the time and such connection errors tear a somehow out of tune out the aims to create the game eigentlch repeatedly.
Hunting is a new feature which I also placed appear. Why you pull simply meuchelnd through the woods to me personally not clear. Okay, you sell the skins and manufacture things to make money. But why should I do that, is absolutely unclear to me. I've played through the entire game without even having issued a pound. The entire economic system in this part is only there so that one is there. It has no relevance in the game itself.
Now although you can buy arms and ammunition, but even that is completely unnecessary because it automatically gets all the weapons in the game and they are also super powerful. There is thus no reason to deal with the really bad implemented trading system.
The same goes for Assassin that can be formed. Again, why would I do that? It brings me no little advantage because the fights are even lighter than before and davopn apart Connor is himself in training. For whatever reason he trains assassins? He wants to actually not even itself be one.
All this action geschustert tremendously together without thinking about the big picture. In parts heed all had some story Relevant background or at least it was able to develop the character further. All this does not exist anymore. No armor that a permanent incognito held in a city. No conquered territories in which you can buy shops. All rationalized away and relegated to Wnwichtigkeit.
After about 25 hours of play time remains for me, unfortunately, only the conclusion that Assassin's Creed 3 is opened very boring. The story consists of a baying of cut scenes that are interrupted by loading screens and short gameplay passages. Felt is one exclusively here from one end of the map to run to the next.
For completeness, here are "minor" bugs that can be fixed with perhaps other patches.
I will limit myself to facts. All things described, I experienced myself during my game passageway. The list could be extended still a lot, if you believe the reports of other players.
(I have played in German and "Day 1 Patch" was installed, Disk 1 installed)
General:
- Every now and then freezes
- Some side missions can not be completed because certain conditions are not detected correctly
- The collision detection (especially in horses) is extremely poor
- Horses are practically glued to each stone
- Conner gets stuck in trees and cling to low objects such swards
- The menus were rather verschlimmbessert, said has never been an AC power. ;-)
- Chill hardly gameplay. It lurches as of cut-scene to cut-scene and in between you will be mightily taken by the hand what you have to do next. Real freedom how to play a mission you have not unfortunately. At the very least makes the game very clearly by the failure of side objectives can flash in big red letters.
- Towers no longer cover the entire map. An estimated 50% of the map (mainly in the border area) you have to Walk.
- Quick travel stations one must also Walk where you studied other outputs in a maze among the cities. Nothing happens, you just run through a maze. (Since I must also once again someone explain in more detail how to have some fun at so)
- Bayonets have Präzisin of actual sniper rifles
- It is often unclear where you can climb and where not.
- And the viewpoints are all exactly the same. The exact same tree to 7 points on the frontier. ^^
Graphics:
- The frame rate is felt only rarely over 20fps. This is not just critical for the game but all movements feel somehow hakelig and wrong (The PS3 version has probably much more massive problems)
- Grafikbugs wherever you look.
- Conner has sometimes hair and sometimes not
- Objects are visible disappeared and the next moment (or rum otherwise)
- Horse standing on fences
- Objects float easily in the air
- Make people completely uncontrolled movements
- Objects (people / animals) move away from any objects / are in other objects. I once drove across my ship through an island! ^^
- Desmond has a hump, by peeping through his rucksack
- The camera hooked during battles often behind objects so that you can not see what happens
Story / NPCs (no spoilers!):
- People whom one should follow, just did not move and just stand there. (Multiple restart the Mission helped at some point)
- Guards in the cities of attack partly easy, even when you're incognito and is not in any restricted area.
- The selected armor is not reflected in the cutscenes again
- Guards can partially see through walls
Audio:
- The voice acting is often quite suddenly quiet and dull and is hard to understand.
- The speaking people no longer move when they talk mouth
- Dialogues are aborted in mid-sentence because a checkpoint has been reached
- In general, there are hardly any music
What can you say so? That game is definitely not finished and it became a test given to the customer. It is wahrschienlich not even blame the developers, because the had to know what the status of the game is. Something no one voluntarily publishing it with his name.
Probably you can thank the Ubisoft management. They will have thought, "the customer will eat the already".
I can currently only advise against this title, although I do so in the soul hurt. I like the series really like and I had so Farmstead to a dignified end of Desmond series. But unfortunately, all these mistakes and the perfect addition to the trivial mission the game but spoiled me massively.
As if you go with a great car and rattles and creaks everywhere there. The windows are leaking, it rains inside. To top it stings a spring in the seat by the pad. ;-) (I know, car comparisons are always)
Let's hope for patches so that at least the technical problems are eliminated.
Whether the story is worth it then has yet to be played each decide for themselves.
- Updated on 22/07/2013 -
Since I wrote this review, some time has passed and much has happened. The most important thing at this point that Ubisoft has corrected almost all the above error and I can recommend the game really clear conscience. There are so a few minor problems, of course, still, but those are really just little things that no longer really play a role due to the rarity.
Therefore, I lift the rating to 4 stars. This is now fully justified. One star less is there anyway because of course still present design weaknesses.