No less than nine (!) Extensions stuck in this package, divided in 4 variants (minor rule changes) and 5 scenes (substantial expansion packs). All nine variants are mutually almost any combination, so that there are 500 combinations ... Confusing? Only if you do not read the instructions.
The four versions are easy to explain: Friendly Robber and harbor masters are familiar to most players. There is also a variant for "fairer" dice rolls, and a collection of rules specifically for two players. The criticism that this was all there already is missed; After all, only a small "addition" to the scenarios.
The scenes are ordered according to the instructions of the difficulty level and individually learnable. So it is easily possible collapse the instructions on 2 sides and once to play the first described in it, light, scenery. While the players then gradually appropriates the other scenes, he is confronted with trade, cooperation, expansion and war. In the fifth scene, he moved even glass, sand and die by Catan.
A total of six (!) New raw materials reflect the scope of the extension again. Both the criticism, there you little new here, as well as the criticism that the game is too difficult, so each represent only fragments.
While "Cities & Knights" relies more on luck and the game starting too often entrusted to a happy-drawn map, losing here on request even the dice their unpredictable nature. What remains is a strategy epic flick.