- The first thing about this game is the variety of environments. Where one passes successively at the top of building, inside offices, in tunnels underground transport, abandoned buildings, etc .. And every time one finds a different decor, new and specific colors to the environment .
- The concept is really original and particularly interesting, he fact that mixes platform game, FPS and a pinch of adventure.
After that, the gameplay is based on simple but effective bases. It is finally a platform game in 3D, with doodads "keys" to use to move forward. Nothing very original in that direction, but the sauce takes and that's the main thing.
One can only praise the artist's work that was conducted: this diversity in the sets, added to the relevance of the colors used, the overall modeling (tending towards fairly sober decoration) etc .... lead to play in a city with clean and really interesting atmosphere.
- I also found that the difficulty was balanced: without necessarily being incredibly easy, the game is not too difficult, so I was able to move linearly, without having to make 36 times the same passages (after that, there obviously has some slightly more delicate sequences that must be analyzed).
NEGATIVE POINTS:
- The share scenario basics right (under the theme of hyper surveillance, etc ...), but it does not hang more than that: the characters have little depth, and the plot is actually quite classic whose development remains flat.
It is also true that this scenario is not really served by the VF lining, which is pretty average overall.
- I also had to deal with the presence of some small bugs that hindered my progress.
Besides that, there are other elements that are not necessarily "bugs" to speak of, but small errors that should have been evacuated to me at the time of testing, and induce the player error during adventure.
All in all, despite its few flaws, this is a really good game and a great experience.