So you have your heroine who is looking to save their country from ruin. For this purpose she travels in 'real time' round, takes on various commissions and encounters regularly on enemy troops. In the fight will be converted to a turn-based card, in which the units of the armies in a tactical battle depending on their initiative to run their train. Over time you gain experience and resources and can expand on and on the character and his army.
Very nicely managed, I find the concept of leadership, which determines how many troops you can hold. So prevents players with huge armies simply roll over the land.
The possibility in the "Stereo Mode" to turn, I find a great idea. Unfortunately, you need a stake not enclosed two-color glasses, what ... is somehow zielmlich goofy for 3D enjoyment. Had to grab it.
The motivation, however, has left me pretty quick. There are a few individual points that have led to:
The story is told quite heartless. Texts and dialogues are just so down written answers rather a farce (you can ablehenen each quest, but that would of course not make much sense). Because I miss the right mood. The tutorial is integrated directly into the campaign after already regarding some decisions. Of character had to make. Decisions I would have taken otherwise, I would have played the tutorial before. You start with a small, motley Trupppe. There are plenty of options to replace the troops quickly. This is basically positive, since at least the beginning but anyway all the troops are weak plays the (almost) does not matter. So I would rather - for the sake of story - had little more consistency in the troops election, rather than first travel about with bear, then with carnivorous plants, then spinning between my mercenaries and archers, to the "consumption" and are padded.
The army has only space for five different units, which is a bit but bad enough. In the fights I had often felt that the opponents too often have the "cool" special abilities - Shadow attacks from ambush, losing control of my units, teleportation durhc walls (why can robber ever teleport ???) and so what. The opponents were not super strong, but if you own best shoots with bow and arrow, while also Apart opponents use such send special abilities, demotivated me.
The graphics are very slick but for turn-based games I miss the good old honest isometric. Now you have to constantly rotate the camera, so you do not yet behind a tree forgets a treasure or an opponent overlooks the attacks then unexpectedly.
These are all just little things and basically does the game already. But for me, there were too many little things, so the game is then very quickly disappeared from the hard drive - and let me return to the question whether I'm just the games outgrown or whether the games earlier but just more 'heart for mood "had.
CONCLUSION:
Basically Kings Bounty - Armored Princess a successful round tactical RPG with some nice ideas. However, I am not convinced that the makers with heart and soul were there. This enables the game micht to kidnap me in a fantstische history, but only loads to a to click my way through a map and tactical combat. What I personally too little.