Playing time: Many have written that the playing time is quite short, I unfortunately have to confirm. I now can not remember how long it took me, but with the previous parts I was busy much longer. The game consists only this time from 3 worlds in several levels and (mini Levels -> Quests) are divided.
Scope of the story: The individual levels are used to 80% as a tutorial to get acquainted with the new characters and their abilities, as well as new tools. The last 20% form the grand finale, in which one requires almost all the skills and tools.
Difficulty: The difficulty is, of course, depending on whether you have played before or LBP is completely new. Since I had already played the previous two, I came in quite quickly, which is why some early levels were rather disturbing for me. For newcomers, the operation is very well explained. The story and the difficulty increases tremendously. Even as LBP "Profi" I had my problems with the one and the other level and had to start over frequently. Especially at the end of the story, it was again really demanding. (A 6 year old child who has just started to gamble, will probably get some problems and may need support from the parents).
Music and graphics: The music in the different levels underlines perfectly the mood and fits like the butter on bread;) The graphics are very pleasant but irritates the PS4 in no circumstances. However, this opinion is a matter of taste.
Ideas: Those who have already played the previous two, and said to have already seen it all, I can reassure. In LBP 3 you expect some interesting new level ideas. In my opinion, however, much too little. As would have been possible with a bit more time. The idea for the 'story' is quite simple and familiar to everyone. Here would be plenty of room for improvement.
The new figures and tools: Sackboy's new friends actually bring fresh air into the LBP universe. Each new "hero" has to bring unique skills the new game ideas. Unfortunately, can not change the characters at will but must take what is prescribed in the levels. With LBP 3 new tools into play that did not exist previously come. Here, the developers have come up with some great news. Unfortunately, for each tool, only 1 level is provided and thereafter no longer be used which I thought was a pity. Only one or two of the new tools are needed actually twice; DD
Online mode: As you can see from the brief tutorial with finals, the game focuses primarily on the extensive online and building mode. Here users can create their own levels and share them with the world. What have not just hammer out the developers, so the players can invent itself ... so the story; D to building mode, unfortunately I can not say much because I have not yet checked this thoroughly, but can not imagine that by the new figures and many interesting gadgets tools are possible. Who has previously gambled the other two parts, can all of its stickers and objects Importing and has a lot more possibilities to create its levels.
CONCLUSION: LBP 3 unfortunately does not serve up his predecessors and Story hingt technically strong afterwards. It seemed almost as before, as the developers had had no great desire to address to set longer with the game and the story, and asked to prefer to care for themselves for content players.
Newbies I recommend, first time to play one of the two predecessors, the a lot more for the money offer from the scope as this game. For supporters who are not sure, I can only say it is definitely worth a look, but you will not miss anything if you have money invested where else.