I was a few days ago at the Games Convention 2004 in Leipzig and could WoW antesten relatively long and I can say that what I saw, and that feeling that the game has taught, has my first impression of WoW as one of the best coming online Role Playing confirmed. Getting started is as simple as I have rarely seen in an online RPG. After character creation to get immediately to the first NPC (Non Player Character), which gives an earlier contract. The beauty of it is now that Blizzard has the quest system designed so that one by one task to accomplish before the next is offered and the good thing, the tasks are assigned such that they have a right to the territory or to the next NPC conduct quest giver, the one corresponding to his abilities. So just to start an optimal character development guaranteed. One can get to know his char and its abilities right before getting turns larger tasks. I can promise: after a few minutes of the game in the very Stylish world with splendid atmosphere will you not stop. I am certain that WoW will be his anticipatory reputation more than justice. I could play it, and would have taken most like the whole table with all 8 test PCs with home. ;-) A comparison with Everquest 2 I think is not appropriate. Both games are indeed in the same genre, but have a different audience. WoW Speaks the beginners and Blizzard fans because the game will only gradually as sophisticated as EQ 2, while EQ 2 immediately appeals to the professionals among online role players and that's a good thing, because as everyone is served, I find both games class (they'll both play) and see both out of competition. EQ 2 has. Already by its predecessor a huge fan base and WoW by the reputation of the developer I think both are just worthy with all its defects and advantages.