Game preparation:
The 15 cards are shuffled and placed as a draw pile in the middle of the table.
Each player is given a board on which the route will be registered on the fields and a pin (erasable ink).
The fields on the panel are identical in structure, only the starting point varies at all easy one space.
Aim of the game:
Most points to reach!
How to play:
The active player draws the top card from the deck and turns it up next to it.
Now, all players have the opportunity, some or all or none - and always in any order - the drawn there 4-5 swatches to use them for their route.
When the game starts they address their predetermined starting point and choose a direction. From the 2nd round they can then proceed to either end of its own track, but the entire train, it must not be "a part" attached to both ends.
So field by field is recognized as the game progresses, it is always important to be careful not to draw in dead ends ^^, but always keep a more open path direction, if possible.
If a field obtained with a number, this will be announced loudly and was one of the first to this number field - or in the same round with another - now one must write the right number table the full number.
Ex .: the "9" was first achieved in the same round of 2 players of all, therefore, these two players may also enter 9 points "9" in the table in.
If the number field reached later in the game by other players at their table, they just get even half the value (rounded up) of their number table in the above example, 5 points (4.5 rounded upwards). In order to better remember this, all players who have not yet reached the number pad should if jmd. To be reached, according to announces, a kl. Make point on the field or in the table of figures, you know, they get later only half the points.
So long as the game then runs further, with alternate pulling the cards by the players until the stack is depleted.
Note should also be that all fields have a value of 1 minus point, which are not included in the course ^^.
Full time:
Once the deck has been depleted, the game ends after the current round.
Now players count their points listed together in the number table and draw therefrom the sum of fields from which are not included in the route.
The guide recommends to provide all the fields on the game board with a cross, do not belong to drawn route to have a better overview.
The player with the highest total score now wins the game.
Variants:
Soloing; the gameplay remains the same, the player gets for reaching number fields only full marks if the previous (n) number (s) was small (s), otherwise only half the score (rounded up). End results greater than or equal 40 are very good.
Conclusion:
"Träxx" is a great and challenging game, as the authors duo also ^^ might be expected, the lures come back to the game table!
The simple rules and the catchy gameplay make the game for the candidates for any occupation, whether soloist ^^, casual gamers, family group or frequent player veterans, all should be here satisfied and want to play a lot of laps.
The paths, depending on the specification of the colors to combine in this hex-like game world, always good is not as easy as it seems at first. Because of course plays the luck with in and makes some planning destroyed, on the other hand you have to knowing about this possibility, create its way ever so skillfully that always an escape (forward ^^) remains.
The age limit may be lowered in smart active kids also up to 6 years, as some test rounds showed. And not always full-time strategists advantage :)!
Of course, everyone plays for themselves, therefore there is only communicative interaction ^^ but a game lasts max. 15min.
The only slight hook for discreet sehschwächere player is the distinction of belonging to the edges of the hexagonal fields when the Wegzeichnung not exactly centrally running through the fields, because sometimes the impression that the field is not yet used - the fields are spacious and if a thinner line runs rather sideways, must be ever closer look several times since. But help common nachgucken and point out in friendly groups ^^.
In addition, as with all games with wipeable surfaces, the risk given from time to track parts or registered numbers in the table with your arm or sleeve to blur. Here, then, should be a little taken care ^^.
Overall the game but a puzzle Pops quite the profession of Qwixx geniuses, that's wonderful accessible and quick and easy to play!
Further information:
- Publisher: NSI
- BGG entry: ...
- HP: ...
- Instructions: German
- Material: language-neutral
- Photos (and reader-friendly text formatting): ...
- Online version: -