Something different, but with small drawbacks ...

Something different, but with small drawbacks ...

Pegasus Spiele 54510G - Village (German / English edition), Kennerspiel of 2012 (Toys)

Customer Review

First of all I would like to say that Village is well managed from the whole package. As years Brettspielfan, thereby automatically hires a lot of comparisons with other games, you have but here and there to make some small concessions.

What is at stake in the game:
The game is so to speak, everyday life (life) in a village. With all the trimmings, including death. You need cereal, plows, wagons, horses, oxen, etc., to customers their goods for sale or order to pay for other actions. Influence cubes are collected with whom you pay for his actions, among others. Peststeine ​​shorten the life of the character / s. I let my pawns produce eg in crafts, production of tools (equipment) or the breeding of animals. In town hall you can send up his characters in order to gain prestige, which are useful in the form of rewards for the game. Inside the church you have the opportunity to rise in the Church hierarchies to collect prestige points. The market serves to satisfy customers by verkäuft them goods, which in turn bring the player victory points. The family offers a new character next-generation space at its own farm. If you are on travel, waving points and rewards of travel point to point travel. The aim is therefore to acquire so much glory as possible. If the "time" has elapsed, because you had to pay for his actions with a time here and there, a family member dies. This figure ends up in the grave, where it recently acquired through its activities fame - this brings the end points are the more tombs of the village chronicle occupied by own pieces. If there are no more graves free, you end up in an unmarked grave, then this brings not got more points ... A small "points voltage" there at the end of the game (once all the graves of the village chronicle or the anonymous graves are full) because only now the collected points platelets are turned over and the fame points added.
In order to respond even more profound on the exact sequences of the game or the rules I will do without at this point, because this is beyond the scope.

What I find positive:
- The subject is definitely something new - not as often the case; Collect resources, build or pay with raw materials. Here one has opted for influence cubes, which are needed for the actions
- The luck factor keeps low, dice are not present in the game
- A high choice of fields of action, the one allowing a varied variety
- In some places is a certain amount of voltage available
- Very nice presentation of the board as well as super quality of the game material (wooden figures, wooden bricks, etc.)
- Nice idea of ​​the game mechanism
- Strategic thinking on how, what, when does best
- The requirement foresight to carry out his game steps and thereby not to leave it out of consideration, what the opponent might have before

What I find negative:
- The interaction is almost non-existent; everyone plays virtually for himself. I think that's a shame, because the one could have safely counteract with a few minor rule changes
- For a two-player game, the game is usually after 45 min. already over. A few more graves and pawns have possibly made sure to extend the game time
- But what most bothers me: In the game you can virtually do not get in the way itself. No one can "put stone in the way" a a. That makes it a bit boring. It could have been more exciting if you had installed a few "traps".

Here a more concrete explanation of the negative points:
Partly go me certain opportunities to simply in the game. For example, only 1 influence cube in the game and one must thus use almost no action box, you still the possibility by the action field "fountain" -in charge 3 equal Einflusssteine- has to choose any field of action, which you then must also play although there is no more influence stone. And "Zack" - problem solved.
If you have not the possibility the action, for the field of action it was decided to carry out or is dispensed with even voluntarily execution, one must still take an influence stone ausliegt there. Thus, it follows that basically almost never prevails material shortage. "Zack" - and the problem is usually solved again.
Even the field of action "travel" must scour every journey Station every player, even if there is already another player. This means; each player has the opportunity clearing full marks in this field of action, without that you can get in the way because there are no restrictions. Although you should visit the same places multiple times, only one does not get again the printed reward.
When action box "market" there are no limits Shopping basically. As long as you can pay, and neither waived nor should ausliegen enough customers platelets, collecting customer platelets are no limits.
When action field "Church" figures are drawn from the black bag - this can be your own figures or the black, always in the bag. In a two-player game, the pulling action is extremely spectacular, in addition, each player may look at any time in the bag; Would it have been because not exciting, if one is not expected?
And before I forget, the coins that are included in the game, can be used as a wildcard for an impact rock in all actions - what the whole thing easier once again.
One may even in all areas where you may use pawns, stand as many characters as you want-even for that matter, there are no restrictions.

Conclusion:
What concerns the above-mentioned, the difficulty is not very high. I would have liked more, trickier actions or processes. But because Village has a large amount of options; the many areas of activity, which must be dealt with over and over again different approaches ... the beautiful presentation of the game, the quality play materials, the waiver of the installation of a luck factor (except when pulling the influence cubes from the bag, said due to the amount almost back picks), a different way of issue of the game and that the content was appropriately implemented consistent about, Village has made eventually to a decent game. One note I have from your information still going to be: The "negative" points that I mentioned could be mitigated to some extent, when playing with 3 or 4 players is played, but for two make for a game the criticisms noticeable .. ,

Good and cheap 125 Rank: 5/5
August 1
HBCI reader Appel IMac Rank: 3/5
November 6
Perfect January 1702 Rank: 5/5
October 27
REWARDING 3 Rank: 5/5
May 5
Good but small 2 Rank: 2/5
May 14
Very practical! 12 Rank: 4/5
February 15

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