LA Noire is a game of action / adventure (a "GTA-like") a bit unusual because the spotlight is made in the investigations. The action takes place in 1947, and it embodies Cole Phelps, a veteran of World War II, and young investigator for the Los Angeles Police Department. You'll understand the references to black thrillers, Mafia & Co., will rocket.
--- James Ellroy, come out of this game!
The scenario is mature, and the dialogues are vost jewelry please. The cast is excellent here and there one recognizes a bunch of actors series or films, embodying corrupt cops, known criminals or corrupt politicos. A treat.
The relative softness of the beginning of the game (excuse for a classic tutorial Rockstar Games) and the apparent segmentation surveys leaves gradually up to a scenario that is held through flashbacks. Indeed, the past catches up with Cole, giving a screenplay consistency throughout the game, with all the human dimension disillusioned characteristic of Rockstar Games. Here, to be black, is black! Never the naked bodies of the victims were also exposed in a video game, and you'll often entitled to a much autopsy creepy atmosphere. The result is striking, and it contrasts with the mouth of the good guy hero.
--- We have ways of making you talk:
We first search for clues: to help you, a jazz tune this as an index is still at the scene, while piano and vibration tell you when you burn. But nothing prevents the fanatics of the investigation to disable these options. If we plant, we continue still: all roads, even the most tortuous, can lead to the resolution of a case.
Then the interrogations we find the Rockstar tab for tasty and funny dialogues. Opposite us, a real can of worms: it will confront the evidence gathered to the words, to get to the truth. And if we do it as a foot, the guy closes like a clam and it is good to conduct the investigation in guesswork. This is where the big interests of spring technology Motion Scan: we must analyze the expressions (menacing look, swallowing, sweating, agitation, grimace, etc.). But beware: good liars are legion, and emotional honest answer now, so it is to be careful not to put an innocent man in the closet. The faces are breathtaking realism of breath, and no game comes close to LA Noire on the matter.
--- Silence. Action!
The gameplay is a little dated: those who criticized the Rockstar productions making little nervous gunfights may well find grist. Those who, like me, thought it was just fine appreciate a proper cover system, and an accessible grip. The menu chases on foot or by car, spinning, fighting barehanded, offenses by way of side missions (which often end in a bloodbath).
Browsing twenty business in different services: circulation, crim ', maeurs, arson, Cole gets experience points that allow to pass the levels (20 in all) and unlock intuition points (to have more options in interrogations) and costumes (class!).
--- What borders on excellence:
- An atmosphere of dark thriller that would not have denied Ellroy.
- The Motion Scan is a realism killing.
- A period of correct living, comparable to Red Dead Redemption.
- You can put it in black and white game!
- The thousand and one ways to resolve an investigation.
- The brilliant dialogues.
- The price, more than acceptable.
--- Small disappointments:
- A little unmanned, often puts us on the path of the ongoing investigation, where we would have liked to be able to lose more.
- A world not as it opened, more than Mafia 2, unless GTA IV.
- One more reason not to leave home, so it's nice.