A timeless classic with defects in game Material

A timeless classic with defects in game Material

MB 14313 - Hotel (Game)

Customer Review

I can remember that I played this game already with a few friends during elementary school. Mostly we played it full afternoons.

When it came to a rematch and a MB-game action in a large toy chain (with the giraffe) announced, I immediately slammed shut. Unfortunately, no one wanted to play with me, so it vegetated in Players matter to himself.
Thank God my children are just as board games-crazy as I am, and now 6 and 8 years old. At the beginning of the Easter holidays they got Monopoly Junior paid. This she found quite boring because we had now already played a few rounds of Monopoly right in the Spongebob version. Of course, the call was then loud again, but after the last two endless rounds Monopoly last year I had no desire for a repeat. When we stood in front of players so matter I suddenly remembered Hotel in the eye.
Because the gameplay from the Monopoly but very similar, I can get it on a trial and played with my children and to no great joy which they are as fascinated as I was.

As I said "Hotel" Monopoly is still very similar, so the transition is not too big. One buys land, builds on this hotel building and can demand rent. However, the hotel goes a step further than Monopoly, so undeveloped land may be subject to a forced sale, for the construction of buildings a building permit is required can only be demanded (in the form of a cube) and the hire -The when a corresponding input wurde- built of the dependent number rolled.
The children had internalized this game principles rather quickly. Only the thing to the inputs I had to repeatedly explain: either you get inputs free when you land on a corresponding field, or you can buy them if you declared a yellow line. Then and only then you can buy a Hotel per input, which must then be placed appropriately before its own grounds.
Otherwise the rules are kept simple: adjacent properties you can buy when you land on the appropriate field. If they belong to no one pays the normal price of land. Heard it someone who has not yet built, however, can you ask for the forced sale and the property sale for half price.
Building you build, if you have access to the appropriate field and you loudly proclaimed that the building you want to build and rolls the Bauwürfel (except for the parks). This is either green (build at the indicated price), red (one must not build), shows an "H" (everything what has been called one must build for free), or it shows a "2" (you pay double the price) , As with the inputs and there are two playing fields on which you can build a building for free.
Money is obtained by drawing either a green line and a loud entitled 2000 / Mark / whatever demands or Rent. Rent is obtained but only if another player lands on a field on which an input for their own hotel was built and this rent also active calls (so you have to be careful). The other games erwürfelt the number of overnight stays (1-6) and according to the stage of development of the hotel takes you to a table, the one entitled rent. When the amounts are initially small and manageable, they increase significantly with increasing stage of construction.
If you bust, you have one or more of its hotels to auction, which can shift the "balance of power" in the game quickly completely.

The gameplay is as I said so simple that my children can now play alone. What they also make for hours with enthusiasm. In my opinion, the game also has a high long-term motivation, because you want to have the different hotels each time and expand as far as possible.
A great attraction relates it to be out of the plastic representation of the hotel buildings. It does not rely simply an imaginary Hotelgäude but actually sets an existing plastic and cardboard buildings on the game board.

Conclusion:
Knowing Monopoly, the transition to hotel is not difficult. The rules are fairly simple to understand even our children. About the great hotel building and the constantly varying gradients game the game has a very high replayability. My children do not get enough of it and play it every day.
However, there are two things that bother me tremendously: 1. it is completely dependent on the luck of the dice. That's as long as fine until you either caught an extreme bad luck (I have already repeatedly failed a complete field circumnavigation) or another player extreme luck (my son could buy from the start several land and cultivate the same also because Würfelglück the Bauwürfel ). This is thankfully rare, but then takes the complete game.
2. the building. They look great when they are on the pitch, but the fall in the carton or in building apart constantly. The interrupts repeatedly unnecessarily the game flow. I I'll remedy in which I will glue the building.
Neutral I see the motivation curve during a game. As long as not yet sold all land and all the buildings are built, the motivation is very high. However, everything is sold and developed one waits basically only that someone goes bust. This may, depending on the luck of the dice or -pech ever drag on. However, one does not often reached this stage because you or the other players often are broke already.

Soooo nice 3 Rank: 5/5
January 5
has avoided 70 Rank: 1/5
September 24
5 great product Rank: 5/5
August 13
too small !!!!! 3 2 Rank: 1/5
September 8
Nothing lights! Rank: 1/5
February 26
7 quality ok Rank: 5/5
August 10

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