Having completed the main adventure and spent nearly 50 hours on the game, I have to admit that it is pretty nice. However, I found that the game lacks a lot of identity. Indeed, we are in pure fantasy with a good classic game system. Graphically between Fable and WoW, it also borrows gameplay mechanics in Skyrim (TES and in general). Add to that a serious lack of difficulty and technical problems (lags, bugs) sometimes annoying. Moreover, if the game offers a relatively large playground, dungeons suffer them to excessive linearity. However, the combat system is convincing: simple but effective. Especially as the distribution of skill points allows for a bit what you want her character; I mean we're not forced to play full warrior or mage full hybrid character but if you feel like it. Besides the finishs are quite pleasurable. A lot of different weapons are made available and the fate of the weavers used to reset the skills, allowing to vary the gameplay in the same game. Well, suddenly replayability also takes a hit because it is almost pointless to start a game, especially since the different choices to make during the quests do not have enough impact that it has an interest . So to conclude, I would say it's a pretty good RPG for not regret his purchase and take pleasure to play but, unable to stand out enough from the competition, it is no clearly no a must-have.