With Dominion: Seaside now comes the first official expansion pack out and I was very skeptical in advance, because I have read a lot about this extension, and I was afraid that they too distracting the character of the game, but it was said in advance: The concern was unfounded. With Seaside Game of the Year 2009 will be better than ever. This game is without Dominion or Dominion: Intrigue not playable, because the points, curse and debit cards missing. You can, however, when one of the two basic games has play sets, which consist only of Seaside cards, which is highly recommended just starting to learn about the new cards, but also later offers this every now and again. There is a completely new card type "permanent". This card you play from his train and performs the actions. During the clean-up phase at the end of the train not each took the time cards away, they remain on display there until the player is on the train again and again it bring benefits (eg +1 card so you his next train with six instead of five Maps starts, or +2 money so that you have two more money available, or +1 Action, so that in this train even without action card matches the further actions has two options available, etc., etc..). If this train is ready, admits to these season tickets but then from. But there are other innovations If amn takes one of the following cards, you still will be an extra piece of cardboard which is much thicker and larger, quasi a Mini Schedule. For example, the Island map. Cost 4. It then takes an island field and can now if you. The island card which two victory points is also worth put together with another card on this island, where these cards remain until the end of the game In this way you can get rid of, for example, property maps without having to dispose of them. Furthermore, there is the pirate ship. Costs 4. The opponents must reveal their top two cards and and if a debit card this is, one must be disposed of at the discretion of pirates ends player and that player puts a gold piece (extra included in the game, very high quality) on the pirate ship. In the future, you can choose when you plays off the pirate ship if you want to continue robbers, or whether one per piece of gold that is on the pirate ship + extra X has money to buy in this round are available. The third piece of cardboard there is the native village. When playing this card you put either the top card of his draw pile on the native village, or one takes all the cards that are there on the hand. Prior to these three cards I was most afraid, because they simply do from Dominion more than just a cool card game, but due to the additional cardboard cards and the extra space you need to. Even with a 2 player game, it can be very quickly closely from the table, if there is a pirate ship, an island, three time cards and redraw the normal and discard pile and the ordinary stock is. But the concern was unfounded. Dominon makes with Seaside more fun than ever. A final major innovation by an action card, there is the embargo. Costs 2. If you have been playing off +2 this money and will have to dispose of the card, but it can put a stone on a stack of embargo supply. If in the future a player buys a card from this pile he must additionally take an oath. The map I think is the weakest of which bring the new mechanisms into play. A fundamental weakness of the basic game Dominions is, despite all his genius, that it was very static and predictable. Once the cards were on the table, you knew what you have to when to buy, the enemy had only modest influence on and the winner was most sight very quickly. (However, I have also played Dominion already 1000x). This static is reduced by Seaside further, the game has become much more alive and dynamic. Some of the cards as the tactician and the treasure map, however, are quite powerful and in my opinion should have been made by more expensive. Overall, however, the new cards are all as good to very good rate, as opposed to the intrigue, there are few not worthwhile cards.
Conclusion: Seaside fun and is an urgent buy recommendation for each of the basic game has been. Especially Seaside also shows what you can do everything from the great innovative basic concept Dominions, and can only imagine what is offered to us in the future. I am very excited about the first games of other authors and publishers who take up this principle, with Thunderstone coming soon the first on the market. The game of 2009, winner of the German Games Award 2009, winner of the A la Carte Award 2009 for the best card game is through this first extension even better than it already is.
Supplement 4.11 The base Dominion was for me always a pure 2-player game, with more players it went well, but it has due to the low interaction, not really shined with more players, it took only until you came on the train itself. Seaside building this interaction significantly, and it makes me personally now with more players more fun, there are even cards that do not shine in the second game as the multiplayer game. One of them is for example the embargo. So you can bring strategies of the other players really mess and I have to revise my statement on this card.