At first I considered this Zelda title a bit skeptical because the similarities with "Windwaker", which had not particularly convinced me were, are obvious. Playing with the JAP version has, however, then taken away all doubt and I have come to the conclusion that this is one of the best Zelda game ever made. Yes, it even beats in things fascination recent major title "Twilight Princess" by a mile!
The story linked here hervoragend to "Windwaker" and the graphic style, which is still a matter of taste helps in this regard, enormous. So fans can look forward to advance a direct successor.
However, the graphics also provides a great Pro is otherwise, because it is here to Cellshading at its best on the DS. Seeing a sheer delight as dancing here the polygons and how many lovely details each area and each character has so.
On we go to the controller, the absolute highlight. I freely admit always something to go on when distance Adventures are on the DS only, or predominantly, controlled via touchscreen. Zelda convinces but on entire length!
By tapping on a site link goes in this direction, by tapping on an opponent, he pulls out his sword. Puzzle can be solved via touchscreen make (alternatively via Micro), on the map you can leave notes, ... it's a miracle what is here called anything with a ludicrous ease with the little wand, and stylus, so.
Even the control of his ship takes you like stylus. Here you simply draw a route on the map, similar to Starfox for the DS. The ship, which you can even create himself / aufmöbeln with components, then goes to the solid line.
Story-wise, unfortunately Zelda offers no new features, but "who cares" when Old scored with such innovations a breath of fresh air that captivates from the first minute?
Here, however, a drawback could be because the main story really revolves almost exclusively around a gigantic temple to it needs to be explored. In this, the titular "Hourglass" is used because you can scurry 10 minutes this temple and have to get as far as possible. Gone are those 10 minutes or you will discovered by one of the Phantom Guardians you fly out of the temple without any ifs and buts. So the goal is to explore the mystery in this temple and this you can only piece by piece by visiting the smaller dungeons to open her with their relics and objects more ways.
Yes, and also the very obvious influence of curses the Caribbean does the Game nothing bad. It just fits the story of Windwaker and the gloomy ghost story full of pirates, fog and ghost ships convinced crept thin at first by minute, making thus together with Windwaker forth a clear better Zelda epic than it does Twilight Princess.
The scope even of our own: I do not know how some come to 25 hours, but I have to play through it the first time with scarce 11 hours inclusive sidequests done. Let you not be misleading, because so many side quests do not exist! Heart parts there as in previous Zelda (NES) jew. Only whole (and of which only 4 or 5), boat parts you can not see all, because these are always distributed via Random. So you have with your friends swap to really get everything ... As such a short Zelda, but one is quite something and significantly outperform TP for Wii!
The Game white simply to convince and it has long been again a game of makers who were responsible for the console title and Links Awakening. Thus therefore also a good sign for a top Zelda titles under the portable parts of the series! More attention to detail, not inflated unnecessary ... it must be Zelda! In the style of "Links Awakening" a divine handheld game of the series in which it is not about the mandatory Zelda, Ganon, Huppifluppi. Paradisisch well and therefore:
Definitely a MUST HAVE!