It begins in Paris. Time again. George Stobbart, the eternal American tourist, newly operates as an insurance agent and visited with his time yes, sometimes no-girlfriend Nico Collard an art gallery. As you know it from the past, both at the wrong time, wrong place. Time again. And so are both inadvertently witnesses a painting-theft, fatal for the gallery owners. If only because of his employer in the neck is George now encouraged to solve the case quickly, but his sixth sense for unusual crime is also roused when chasing gradually more people the stolen art pieces afterwards. Thanks to his intuition and Nicos journalistic sleuth reveals itself behind said painting, Le Malediccio (in German: The Curse), an old, bloody history. And a secret that when it gets into the wrong hands is a threat to the whole world can mean
The Fall of Man, as the subtitle of BF5, is down to the last byte honestly meant a return to the origins of the series, nevertheless attempted a balancing act between old-Schooligem adventure feeling and contemporary game design. Anyone who grew up with the BF series, recognizes right away the many small details that Cecil and have put his team:
The traditionally animated icons, appearances familiar supporting characters, one way or another anecdote from the earlier experiences, fine as smooth animation to each action as well as the on / collapsible menu bar at the top of the screen.
The real innovations are found mainly in the technical, ie instead of flat sprites move rendered cel-shaded characters on the hand-drawn backgrounds. All in HD resolution - the slightly blurred and jerky cutscenes except. Overall, a deliberately classic-style, nicely be regarded presentation that is usual with most Adventures - not greedy for horrendous hardware power. Will certainly fallen, although personally still suits me the lovingly-timeless cartoon style of the first two parts of himself a bit more BF fans and connoisseurs. In addition, the various Tort venues have more lively and more designed parallax scrolling can be used. Was I here and there kept a little too sterile and flat.
A change is also reflected in the German localization:
Furthermore, Alexander Schottky lends our BF-hero George his distinctive voice, for Nico though was the great Franziska Pigulla no longer available for whatever reason. Your successor is no bad job and has even a very similar tone, and who will not be quite listen carefully might perceive any significant difference. This change therefore not the BF-world goes down, the only thing I miss: Woman Pigullas voice had simply mehrSex. ;)
On the whole, convincing the main and side speakers, only the often tense humor and some voice-over acting moments do the game Atmo no real favor. Georges bone dry Comments of yore had some ripped out here.
Remains content to say that the story is initially introduced slightly bumpy and it takes a few hours until it gets really interesting; the high level of the very first BF - this mix of Conspiracy Crime and Mystery reaches the fall sporadically. For puzzle fans will find it really good and consistently logical brainteasers, which are sometimes easier, sometimes harder to solve. One who BF1 and BF5 definitely in common: both are highly dialogue-heavy. Depending on your own attitude, this can be regarded as pro- or contra-point.
Conclusion:
After the last two fairly successful parts ("The Sleeping Dragon" and "The Angel of Death") to accompany a real boon, George and Nico return to old-fashioned without 3D frippery through adventure. Despite minor blunder in the dialogue / quality and lack of story-wort a beautiful Revitalization of my favorite adventure series.