These over twelve rounds are first ever uncovered a trading card, Then four towns are represented, their background, the type of goods currently traded there (white, gray, brown) with a price indicates. In each city, players may now sell goods stone and rake in the sales price. This is of course only if you have on the game board either a matching merchandise stone of their color or can these antransportieren about another city by coach tailed routes.
After the sales phase, the action phase in which the player can use their two distributors (= pawns) follows. You essentially have the following options:
You can buy for the price specified in the cities of the still valid Trading card from the first phase of goods and pay back the designated price. However, they get it usually more than one goods cube, they put in each city, and can usually still a coach connection to expand on this city.
Secondly, they can go to the market and to increase their supplies there for 1 coin. That is, either they increase their stock of goods in a city in which they already have a commodity to 1 or build there a coach connection.
Finally, they can - at a much higher price - buy the trading cards. That's basically always a good idea, because on the one hand they receive at the end to the purchase price used an interest rate of 25%, on the other hand, see the running game a bonus, for example, applies to the selling price of certain goods color +1
At the end of the twelfth round will be settled, converted the merchandise cards again in face value and the richest merchants won.
In addition to these entry rules, the game can be expanded by adding more cards, which then is considered a "professional version" or integrated extension.
The game itself is basically functioning, but neither is the game mechanism particularly appealing yet he blends in well with the game theme. One wonders why the first cities to buy the goods expensive to then rauszuramschen again en masse. Even the coach-confident not work properly because the available coaches are soon used up and then constantly old ways have to be demolished, what you then even can make a profit. Also like the dealer when stocking up for a tip is increased its inventories miraculously not really understood. And finally, even if you can see through all that away, you can little hone strategies and leading at the end always more or less the same traits from.
Conclusion:
Hellweg Westfalicus is a pretty average game. Although the game mechanism basically works, but does not have enough pep or depth to make a great game out of it. The topic seems a bit fake.
Much gamers should except a test batch find no charm in the game. Family and casual gamers might find a certain pleasure in it, especially if they have been learned any other merchandise Games know and come out of the corner to Westphalen. But they also do not miss anything if you do not play the game.