Battlefield 4 - A comprehensive review

Battlefield 4 - A comprehensive review

Battlefield 4 - Deluxe Edition (Exclusive to Amazon.de) - [PC] (computer game)

Customer Review

Hello there,
Here is my "little" to review Battlefield. 4
I now have almost 250 hours of play in multiplayer and the single player campaign played out, so I know what I'm talking about.

The review is really long, I have divided them into sub-items, so everyone needs only read what also interests him.

1. Graphics

2. Single Player Campaign

3. Multiplayer
3.1 Map-Design
3.2 classes
3.3 Weapons
3.4 Vehicles
3.5 game modes
3.6 teamplay
3.7 Levolution
3.8 Balancing
3.9 Bugs
3:10 game

4. brief conclusion

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1. Graphics

The game was developed with the Frostbyte 3 engine. At the result you can see that there must be a very powerful engine. The game looks fantastic. Smoke, fire, reflections, vegetation, everything is really great succeeded and you can feel the attention to detail, for example, swirling helicopter even smoke etc .. Even Crysis 3 can not keep up with this graphic splendor.

On large multiplayer maps but some textures are not really high resolution on walls or on the floor, but this would probably overwhelm any home computer at the map size, I think. The single player campaign is in terms of graphics but then really standards.

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2. Single Player Campaign

The single-player campaign is absolutely no reason to buy for me, so you will also little in my vote with a. You have to play through in order to get certain weapons. Even several times to obtain the final mission to all weapons. For me, the singleplayer campaign was extremely boring. So it's me but prop. In each shooter in the single-player campaign. The effects and graphics, explosions and the whole production can, however, more than convincing.

Now the most important part, the multiplayer
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3. Multiplayer

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3.1 Map-Design

The map design is in my opinion, succeeded after well. There is something for everyone. Infantry heavy Maps such as surgery or Locker Flood Zone, large vehicle such as maps Golmud Railway, a mix of everything, as Zavod 311 or Paracel Storm, where the sea even large waves contains. The maps include really is something for everyone. One senses here again the attention to detail and the joy that the developers had to BF4. This is evident for example in huge Easter Eggs that have been installed in BF4 and are really great staged and have long captivated the community excited.

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3.2 classes

The class system was (thankfully) taken from BF3.

The Assault
The Assault (Assault) has thus again the assault rifles and may draw his teammates with Defi and Medikit under the arms.

The pioneer
The pioneer has time. As exclusive weapons not carbine as in BF3, but goes on with the PDW's In addition, he has re-Rocket Launcher and expressions to dismantle vehicles, as well as the repair tool to repair allied vehicles.

The utilities
The supplier has to help again the LMG's for blocking and suppressing fire and may his team with ammunition supplies. He can annoy other players with anti-Personenen mines or mortars and C4 can even do something about the vehicles on the battlefield.

The Enlightenment
The reconnaissance has as exclusive weapons Boltaction sniper riffles. With which he can kill at long distances enemies with one shot. He also has an educational role. With Motion Balls and TUGS he makiert for his teammates enemies on the minimap, with the Spawn Beacon can provide mobile spawn points for his squad at the fire front. With C4 the spotter can even do something about cars

A great new feature there is. In BF3, it was so that shotguns and PDW's can be used for all classes. In BF4 can now carabiner, use DMR's (Automatic Sniper riffles) and Shotguns for all classes, which allows for a much more complex way of playing.

Another new feature is the Defi, to which I would like briefly. Unlike BF3, the Defi now needs to be charged before you revived someone. Loads to him very briefly, is the Revived only 20HP, it invites him to complete what lasts shortly, has the Revived again 100HP. Also new is that when the Revived in the first 15 seconds (I think) is killed again, he can not be revived. This is intended to counteract the Defi-Spam from BF3 and works honestly quite good, although I was initially also not a fan of.

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3.3 Weapons
In BF3 especially assault rifles were quite superior to the other weapons. In BF4 that has changed.
The weapons are well balanced in their classes among themselves, but also to other weapons classes and suitable for their respective Einsatzzweckweck.
The Assault is well served for short to long distances with the assault rifles (by selecting Yes). For short distances, for example, the Famas or AEK is very strong, higher distances are then accesses to the AK-12 ect.
The PDW's do what they should and are with good Hüftfeuer and high rates of fire at short distances is a good choice.
The LMG's are stronger this time than in BF4, they are no longer so vague and the rebound can be controlled well and they bring a lot of fun.
The sniper rifles play in a similar way in BF3, but get a whole rack of new possibilities, such as 40x Scope or rangefinder to "zero" to the crosshairs.
The shotguns are created with shotgun ammunition for Close Quartes situations or with slug ammunition for greater distances.
Carabiner assume the role of all-rounder and a good choice for many situations on the battlefield
Innovations have experienced grenades, because there is now a wide choice over normal splinter grenades, incendiary shells to Flashbangs etc.
The guns are now better balanced, although they all unfortunately play very similar. For the Magnum and Rex are no longer as op as in BF3.

Nei's wide range of attachments that you now have for his gun. Different handles, running essays, visors, laser, Tranungen allow one his weapon to individualize the way you like it and how best to get along with.

Overall, all the weapons a lot of fun and all play differently, but they are still all belanced. There is always a weapon that will cut out a different weapon in a given situation. No weapon can do everything perfectly.

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3.4 Vehicles
Since I am not so gifted the car player, I would rather withhold something myself here.
It has definitely come back a wide range of vehicles. Including tanks, armored personnel carriers, helicopters, fighter jets, jeeps, boats, etc. Attack
As I flew quite a lot Scout Heli, I can say that this is really fun and you like, as easily can not be shot from the helicopter in BF3. Unfortunately, some maps are often very open, that you will quickly brought down by a Stinger or Igla. The countermeasures such as flares have unfortunately a long reload time, there is no "under the radar" and more of Mobility can hit the helicopter after the first hit often crash uncontrollably. The heli-pilot, it has no longer as simple as in BF3.
Overall, the maps in my opinion a bit overloaded on vehicles, there are simply far too many in my opinion.
Nevertheless, it does not change the fact that the vehicles are just fun.

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3.5 game modes
There are again a number of known and varied game modes. Game modes for infantrymen, like Team Deathmatch, Domination or Squad Deathmatch and there are game modes that Infaterie battles and battles vehicle combines like the popular Conquest or Rush. Another new feature is the game mode obliteration, in which every team has something like 3 Bomb places. In the center of the map randomly spawns a bomb and the teams have to do with it to blow up the enemy bomb space. The team that first blown all 3 enemy bomb places or has more blown up when the time is up wins. Funny and innovative game mode in my opinion.

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3.6 teamplay
Like its predecessor, BF4 is geared at teamplay game, only this time it's the point even more. Is that the developers have succeeded? Yes !!! The Commander returns, although he can not participate directly in the gameplay (ie vehicles control, etc.), but communicate with each squad leaders, he can give orders to help his team with vehicle or Infantry scans, he can vehicles or ammunition boxes as support for his team from heaven cast etc. It should ideally (even if in practice quite rare works) lead the whole team on the contact with the squad leaders. The squad leaders are the leaders of their 5-man squad and the link to the Commander. You can use the Commander on prefabricated commands (by pressing Q open) and communicate ect to attack commands scan drones replenishment. solicit. Your squad, the squad leader then also attack giving orders etc.. The system is good, only works on public servers very rarely to the extent. For organized battles where all team play elements are used in the way you are, the OPT community is eg a contact person.
The most important for me personally innovation in teamplay is the VOIP. So you can now speak directly with his squad members what the interaction gives new possibilities.

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3.7 Levolution
On almost all maps there Levolution events that completely change the gameplay on the map to part. On Flood zone can bring eg a dam to collapse, so a part of the map is flooded and there spawn place land vehicles then boats. The idea is really nice and it looks partly of really impressive, because even after 250 hours of play I still look out curious to see how the skyscraper collapses in Siege of Shanghai. However, it is yes but then again the same thing, and hardly a selling point in my opinion.

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3.8 Balancing
Here I would like to address a few points that I noticed on balancing. Especially the negative things I would like to highlight here.

Balancing the Rush
Rush is time often poorly balanced in my opinion. I want to mention as an example on Rush Zavod 311. The last Mcom in this tower is honestly a quasi impregnable fortress and poorly balanced from the perspective of the attacker. The situation is similar to Golmud Railway, where you have to walk to the first two Mcoms a large free area and very little coverage has. On Hainan Resort the Attacker storm contrast to the first two Mcoms with LAV, Attack Boat, Boat RHIB and Scout Heli on a one, whereas the defenders not have a single vehicle and are often unfortunately quite massacred. Such things run like a red thread through the Rush mode in BF4.

Balancing the Anti Air
The mobile anti-air is currently much too strong. You can from their own base often just launching helicopter from the opponent's base immediately runterholen (Lancang dam). The range is too high and is just too strong at the moment. Jets and helicopters in particular it makes life so extremely difficult or impossible. Dice wants to help out with a balancing patch here fortunately. The active radar missiles are an impossibility, which brings me to the next point.

Smart Weapons - Noobfreundlichkeit
Smart Weapons are available in virtually any vehicle, aircraft, tanks, anti-air ... It involves missiles, which almost automatically seek out their target. You just have about destinations in the direction of the enemy, fire them and beat them autonomously in a goal. Particularly annoying is that when Anti Air. It aims about on a helicopter, fires 2 smart missiles. The helicopter pilot hears the warning tone often far too late, he may take no action, the smart missiles hit a wild and it swirls through the air ...
Even as a pioneer you have a rocket launcher (MTB-Law), which almost automatically seeks out its target. Unfortunately you need for these weapons 0 skill and it's just a pity that experienced and good players with such weapons can be killed easily, without the one that you use must have i.welche special abilities. I see that so that players through a lot of practice in a vehicle for example, have very much skill and can not be killed easily by such weapons each Noob should because so special to be worthless by time learned skills easily. Again, probably is, thank God, to be improved.

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3.9 Bugs
Almost every player knows that the game sometimes quite strongly suffers from bugs. These include Netcode and synchronization problems, crashes and crashes, lack of sound, etc.
Personally I am little or not affected by the crash. Crashes or similar I have virtually not at all. I realize that I'm lucky here. In my clan colleagues but also runs in almost all the game without to occasionally rare crashes.
The lack of the sound in TDM is annoying, of course, but it will surely become fixed and bothers me personally not as extreme as I seehr rarely play this mode and you have the sound bug only in the first round.
Netcode and synchronization problems, however, are a real shame. Man dies behind corners, sometimes felt to fall with a shot because by Packet Loss not each ball individually arrives at the player, but all at once. However, the situation has improved.
Often do not go in that balls in the opponents, can be done by design and does not have to have to do in any situation with the Netcode. If you move, for example, when shooting, then hardly you meet the enemy, although it keeps accurately (as desired) and if you only shoot and then go to the Scope, to shoot with accuracy Hipfire further and hardly meets even, although it keeps accurately ( also wanted it), so it may not always be the Netcode.
The Netcode is really not very good, but it's a shame that it is so extremely exaggerated and nachgelabert of each and every death is to blame for the net code, rather than to see sometimes, that the opponent may have been better. Of course, his part in the Netcode contributes in some places, but he is not to blame for everything. In the BF3 Netcode was already pretty bad, but since only the least have complained about it, and suddenly there is a huge topic, and each touts it gradually has found an excuse for their own failures found, aberwie told in several situation is really Netcode the blame.

Grafikfehler
From occasional graphic errors I'm concerned. Some of them even require a restart of the game. Fortunately, This occurs very rarely.

I want to again emphasize that my players who suffer from constant crashes, really feel sorry and I hope that this resolves the issue for you soon.

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3:10 game
The gameplay and the long-term motivation is huge in my eyes. You can really make so much experience as much, drive cars, fly, as foot soldier driving on the loose, you can do nothing but nonsense, like C4 pack to a buggy and so blow up tanks, kill people with the Defi, the whole game scope is gigantic and in my eyes with any shooter to compare on the market in the form. Now I play for so long and I still have not seen everything and there is still so much I want to do, for example, better in Jet, etc. However, you should really play the game with friends or a clan. Alone it can quickly become boring, with other people and team play or together, make nonsense, but the gameplay is then greater and wide availability indefinitely.

The levels, however, goes too fast. In BF3 it takes several 100 hours, until it was Col. 100, in BF4 creates one in the less than 200 hours if you want. I am now ranked 92, but since I never use boosts from the Battle Packs

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4. Conclusion
The conclusion I want to keep very short, because the rest has already become inhumanly long.
Battlefield 4 is in my eyes a great game, which does not exist to the extent otherwise. Unfortunately, there are still teething problems, which are becoming less and hopefully soon but for all the players history. In Battlefield 4 there really is everything you need for a shooter. It ranges from CoD-like game modes (Domination) with rapid infantry battles on small maps to impressive vehicle battles on large maps. There is something for everyone and everyone can play the game the way he wants to and is in his playing style hardly restricted, it's all possible, you even have the choice. The team play is available when you have a good squad. With a clan teamplay is of course particularly pronounced precisely where the fun never ends quasi.
At this point I want to get rid of again, who looks for a Fun-Clan, may indeed like look in on crazyforces.net. :)

That was my "brief" review, on factual feedback or a factual Disskusion with you, I would be very happy. :)

great value 22 Rank: 5/5
February 18
We recommend! 98 Rank: 5/5
January 31
Nice and défoulant Rank: 3/5
March 5
Good choice price / quality Rank: 4/5
October 2

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