Now to the beginning:
Mage Wars is a card / board game in which the player assumes the role of a magician who pulls in a truly vast arena Lose against other mages to war. Here, the wise men from the game type and the variety differ vehemently. To summon as Beastmaster powerful creatures and let it go at his opponent, or you want more subtle approach, and steal the enemy mage Mage's mana? The player has no limits in this regard, especially since he owns his own spell book, which he can put together individually for themselves.
The material:
Knowing about these beautifully designated box to lie in front of you will be amazed not bad, if only because of their size.
The game board is huge. If you fold it to stand out on 12 areas from where the magician act. If you want to play to 4T or even 8 people, it is worth using a second main game to expand the Arena to 24 fields (Caution amount of space usage). An arena is enough but certainly also for 4 players 2vs.2- mode.
Underneath the board are in a so-called Ausstanzplatte finished. Token from stable hardboard. Then the manual, dice, 2 magic books and of course the spell card follows.
The instruction:
The manual is very nicely designed. In many colorful pictures and extra separated example a box is the game explained in great detail and offers for beginners even a tutorial where new players can dive with simplified rules equal in the game in order to gain practical experience.
Among the explanations usually located in the rear part of a so-called rules of the game. Code, in which all states and effects of spells neatly in alphabetical order, and are very well explained.
The game:
Both magicians start first in a corner of the arena. A round is divided into two stages. The preparatory stage and the stage action.
In the preparation stage, both magician act simultaneously. Step up your mana will receive mana certain spells upright, look into her spellbook and looking for each round two spells out what you want to use, and finally summon the order after their first spell.
In the action stage either meet the magician in person or another monster to fight each other. It can help to adjust the respective situations better known. Quick spells.
Even if it seems that at the end of the game anyone has the upper hand, it does not mean that he also retains until the last lap. This is one of the extreme strengths of this game. The blade may not hesitate to contact again.
Conclusion:
Mage Wars is for board game fans the fantasy and magic like a must buy !!! For all other strategy fans it is definitely worth a look.
The ingenuity in creating the magic books are no limits. Each spellbook player is different.
The game dynamics is enormous. Whoever believes can win very quickly be disabused. The maps and instructions are very nicely decorated and make you want more.
And there will soon be more! Other enhancements with new spells have been published in English and in German should follow now.
So far are:
Force Master vs Warlock (power champion against warlord)
Concquest on Kumanjaro (male. Inquisitor (priests) and female. Champion Beast)
Druid vs Necromancer (Druid Necromancer)
I wish you a lot of fun to play. Let the battle begin !!!