INNOVATIVE basic idea AT THE strictly linear STORY AND GAMEPLAY UNAUSGEWOGENEM FAILS

INNOVATIVE basic idea AT THE strictly linear STORY AND GAMEPLAY UNAUSGEWOGENEM FAILS

Murdered: Soul Suspect - [PlayStation 4] (Video Game)

Customer Review

See video on Amazon.com * General tip: The UK version is usually cheaper, can also be completely in German play (voice, as well as subtitles). Cover, as well as instruction in English of course.

Who would not have the patience or time to read the complete review, can also be right down, more under Overall Conclusion.

Property me full of hope, even if developed by Square Enix Final Fantasy parts 13-1 to 13-3 only partially met my taste, the two, as well as the new Square Enix Games Thief here from me to rezensierende Murdered: Soul Suspect bought and can only say that I was more or less disappointed in both cases.

What could have been done anything from this game. With an entirely new idea, which testifies at least from the spirit of innovation in the developer floors with Square Enix, however, was the one-sided, flat and loveless implementation, just another mediocre Videogame. This would probably like to be measured by genre greats such as LA Noire, or even Heavy Rain and Beyond Two Souls, but not even this creates from her approach, both in terms of the gameplay, as regards also the storyboard. One can draw many parallels some games, for example, to the point and click adventure, but right here in the gameplay that makes the game miss a single line and lost in many game approaches, however, do not appear all mature.

The main protagonist Ronan OConnor is murdered at the beginning of the game, then stands, but as restless spirits back up, and then have to explain his own murder, because he can only find so eternal peace and quiet. On the basis of evidence that are always flashing merrily, but also sometimes not so easy to find, it sets the Notes / puzzle pieces together, but not just let him explain his murder, but give him information about other spiritual beings who desöfteren its way intersect, since these are on the search for an explanation of their cause of death, but also provide him occasionally with important information. In addition, surrounding the entire town of Salem, which is. Due to their limited- and lifelessness, rather should call a very small village a dark secret, which will be naturally ventilated

As the main protagonist, whose profession was in real life detective in the police come, of course, on cue. Although the main character comes up with a rather diffuse / lively past, will not work so well, because it looks very pale from his personality in the game, which still underlines the partially bored German synchronization identification with him. The story that really makes curious in some cases, as well as not altogether uninteresting, unfortunately fails at its absolute linearity, as well as the mostly missing atmosphere and apparently arbitrarily thrown Games deposits at least the story flow, he may yet be so linear, interrupt one time or another.

As a pure point and click adventure, in the style of Sherlock Holmes "The Testament", and with a little more influence on the course of story, would have here a solid, but not unfinished appearing Game may arise.

As a spirit, one would think that the detective Ronan OConnor can penetrate objects of all kinds, but this succeeds only in some cases, because items that have been blessed (shown blue), can not be penetrated. The blessing was distributed very generous, so that one's freedom of movement has only slightly more space than a real person. A little interesting that possession is taken of human living characters, which you can read their thoughts, or in rare cases, this may force them to unconscious actions. But one has mostly put together the various pieces of the puzzle, consisting of the clues found, properly. If the compilation wrong, these notes will appear red, and you can experiment endlessly, until you eventually automatically found the right combination.

As for the movement limitations in spatial, also relates to the scarcity of intellectual decisions. You will automatically continue on a storyboard technically strictly linear story where, what, how or when I do something, does not have, but also really garkeinen influence on the action.

Variety to the game, bringing more than the evil demons, which can be found in various locations, and a seek mostly in discovery, after the no longer existing life. With the shoulder button, these opponents make jdoch quickly, and can then, if you sent them sneak up from behind, by a Quicktime Event (For the ignorant: Fast press the keys that are displayed on the screen) will be destroyed. Since this is mostly a matter of luck, it may be that one then finds himself in one of the previous fixed storage points that were not exactly set motivating in most cases. However, you can take refuge in a flash before this mischief also to designated hiding places. If you have changed these hectic by teleportation desöfteren, the mischief is to annoyed, and you can start all over again with the stealth attack. That which sounds here reasonably exciting, is mostly playing disruptive and more like a game of roulette.

Graphics, ambient sounds, background music, as well as the German dubbing impress with mediocrity. Irritating it is to some extent, if you take possession of a person and want to hear their thoughts. These are usually barely visible, because the real noise / conversations drown out everything and not know how it would have been appropriate for such an action, quieter perceive in the background would.

Overall Conclusion:

A game that could have been better a book, or point and click adventure is to be. The limitations in spatial, as well as storyboard technical, leave no discretion. The story is interesting, however, is put together by annoying puzzle or notes, which actually makes no sense, since you no matter what you do, constantly comes at a fixed result, repeatedly interrupted. Only the most arbitrary acting pasted action sequences, to the here in Game prevailing law of strict linearity not subdue.

Control Technically, there is not much to complain about. Graphics, as well as sound design and background music, but also the German synchronization are at best upper mediocrity. Also this atmospheric game has not much to offer. Tension came with me only rarely, occasionally hectic, if you were once again discovered by a demon, and then by a fixed vanishing point to other, frantically back and forth teleported until this demon eventually gave up annoyed, and again looked into the distance. Storage points have been set unfavorably, but also the shortest load times not just in video game history, then take their rest in the coming on resentment.

Too bad, because the basic idea is this game really is not bad. However, the implementation is by today's standards, it comes all the assessed criteria, just only average. As one would have expected a bit more but the beginning of the PS4 era.

Anyone looking for a lot of history with little, very unpretentious gameplay is well served here. Also for game newbies who are overwhelmed with a very complex game controls, but also with a lack of linearity at first, this game could be a start. For all others who count themselves among the games cracks, or at least the opportunity gamer, and might expect a second LANoire, should a purchase hard think about here, and maybe wait until the game has become a little more favorable, although it already now no full price titles longer.

This also has its reasons for sure. Since the game also is also very short, going to the video store is also not a bad alternative, either to the game on a weekend completely equal durchzugamen, or at least to get a first impression. Trophy Hunter served here well, since the platinum trophy with the creation of backups, can be reached in about 8-10 hrs. In a single pass.

Due to the innovative idea but also some evocative moments, as well as the really beautiful story, I forgive here in two areas 3 stars. One can only hope that Square Enix takes up this idea again, and then this is reflected in a more perfect gameplay, as well as in a not so linear story and gameplay. Own decisions, the story progress, as well as affect the story end, are now so no more witchcraft. If this world were a little busy then, and not as many spatial limits would be set, the Game would have 5 star potential. The foundation's now available, where you can still get a lot out for better.

PS

Looking forward to your feedback, and everyone who has taken the time to read this rather detailed review. So if I could achieve no gain in knowledge with you, I hope you still have at least entertained.

Otherwise GOOD GAMING !!!

Violetta CD Rank: 5/5
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