That all sounds great, yet not really my campaign has fallen. Although the story has some gaps, but the atmosphere is very good, I think. You can tell that you're not part of a special unit, but a member of the resistance. This is evident above all in the ammunition.
This is usually quite scarce. This does not mean that one is in danger of not being able to endure, you just have often times change weapons. The hideout of the resistance also seems very credible. There is no electricity and people have become self-sufficient. In addition, there is no excessive patriotism. Although one wins the battle and fulfilled its mission objectives, but the game still leaves a sense that the war is not just won, that is part of the resistance and that Koreans are brutal occupiers. Sometimes it reminded me of the 3rd Reich, because one sees in Homefront also a mass grave and a facility that striking resemblance to a labor camp.
Exactly I liked it so well. Technically Homefront is anything but top notch and even playful, it offers nothing new, but everything is presented consistent and credible. That's why my campaign has also enjoyed it.
As with any other shooter of the last year is also at the Homefront Multiplayer the heart of the game and is really good.
Firstly, there are classic Deathmatch and Ground Controll that most closely be compared with Conquest of Battlefield. There are 3 points on the map that must be taken. If you have a point under control, gradually fills a display. The team, which only has to display the full, wins, but not the game, but only the first round. There are a total of 3 rounds. Who won first 2, enjoyment of the game.
The real innovation is the Battle Point system. As in any other shooter there for kills, assists, etc. points. This is needed not only to rise through the ranks and unlock new weapons and abilities. The Battle Points can be employed directly in the game. So you can quickly buy a protective vest, a rocket launcher or a drone and use them immediately. One can his Battle Points as well as save and buy when Spawn a tank, a helicopter or an air strike. However, these are quite expensive and you will therefore not shot down and all of a sudden there is completely no chance. This, however, have such vehicles even more weight in the game and can be decisive for the course of a game.
Overall, the system makes a balanced and well-thought impression.
The maps are quite large and well designet and with up to 32 players, there are actually always enough action. Currently, the servers are indeed often overloaded, and it takes no piece until you find a match, but initial difficulties with the multiplayer you're already used to from other games. For me to be considered still positive that Homefront relies on dedicated servers. No P2P where you have to hope that the host has a good internet connection, so you will not be plagued by Laggs.
Conclusion:
Graphically partly really bad. The sound is nothing special, just like the missions. The gameplay is OK The AI has repeatedly misfires. You can tell that it has abgeguckt much, especially when CoD. The bombastic and exaggerated staging one is staying away thankfully.
This leaves a game, which is technically not really know to convince, but also does not try to disguise this with Hollywood effects, but creates a fresh setting and a very credible and real atmosphere in the campaign. The multiplayer is really well done and the Battle Point system is well thought out, provides motivation and fun.
Despite the significant weaknesses has given me the campaign fun and the multiplayer is certainly me busy for quite a while. That's why there's 4 of 5 stars.