Mario Kart in "real"

Mario Kart in "real"

BLUR (video game)

Customer Review

Recipe for a good racing game:

Take with Bizarre Creations, a developer team that with Project Gotham Racing had success, respectively; add a small pinch of Burnout and Need for Speed, stir under a lot of Mario Kart and obtained Blur.

Now Blur called loudly Internet actually a soft focus effect to simulate speed, but soft blur is not certainly. Already the preamble, the me the song is saved from death-theme tune with the game, lets imagine that it is extremely crisp down to business in this arcade racer. On fictitious courses in real cities, however, rush up to 20 drivers in over 55 licensed vehicles for the win.
"Yes and?" is now thinking of some "... is there something else?" Sure, the main point of Blur are placed on the track power-ups that can be you and your opponents will race to a ride on the cannonball.

Bizarre Creations has implemented eight of these power-ups in the game. Five of these tools allowed here serve the attack and thus, slowing the vehicles ahead briefly, or even to destroy. There is the shock that sends a target following fireball on the trip, there is the flash that emits three unguided shots, the busboy, the vehicles near wegschleudert, the classic mine and the shock of the winners of three electromagnetic fields before sets the bumper. The other three power-ups are made of the famous Nitro, for a short-term acceleration, a shield and a repair kit to preserve one's own vehicle from destruction.

What this far for a Mario Kart sounds with real graphics, power on the virtual race track but at least as much fun as his comic pedant. Because Blur is not only incredibly fast and hard, but at least as fair! Never draws after a hit the whole peloton past you. Although you lose briefly to rate or beat you once after a hit by the shock, but you're instantly back in the middle of the action. Since you can also apply to the rear of each power-up to prevent attacks, frustration is not even on because their incoming projectiles gets early enough to see in the rearview mirror and listen to Dolby per well.

Almost every hit is so preventable, so that you never blames the game or its AI programming, but mostly you will find with you. You are even able to drive out despite impacts on their own vehicle with a little track knowledge a formidable head start and then the victory, the so however will take you only a few fans.

Because not everything is to win races in Blur. So you get though the race from third place upward as successfully completed assessed what is rewarded by so-called lights, but just as important as victories are fans. So the task is given to you before the start to win by aggressive driving style and particularly spectacular actions fans in a predetermined number to. Another object is the fan-Sprint, in which a symbol has to be crossed during the race to a row to unlock a series of twelve to be traveled gates. Even the successful completion of these tasks brings end lights. In addition to the classic race, there is the mode 'Destroy', in which only the flash power-up is on the track. Here it comes, while driving to destroy as many vehicles as possible. The more vehicles are destroyed, the more points and thus lights there. Also exciting is the Time mode by classic checkpoints must be passed through. Here it is important to collect stopwatches to obtain additional seconds and use nitro sent. Again, the more time left on the clock, the more lights there at the end.

And what, then, bring those lights? In solo and multiplayer it's all about getting to earn in nine events as many lights to unlock the next event. Since the long term would not be motivating, but, there are special tasks during an event to meet. As is required, for example, to collect at least forty stopwatches or ward three collisions with the shield. If these tasks are completed, you earn the right to compete against a bosses and to drive the car. Here you can not only the car, but also gain mods that provide, inter alia, the flash with four instead of three shots or the shield receives a gain.

But that's not all, because that alone would make it a blur quite normal racing game. The game features a well-known, but motivating Solo mode with additional split screen mode for up to four players, but is also designed for consistent online gaming. This begins after a race in solo mode, after its completion you can send a challenge to a friend. Did you, for example, achieved an unusually high number of fans or are a new fastest time down, send your friend a challenge that he has to beat. Has he done this, he can send you a counter-challenge, to which you have now to nibble again. Furthermore, you can get your statistics in Twitter and Facebook and indicate so.

But centerpiece in Blur is the Legends mode. With the achievement of her fans is constantly increasing in rank. Is Rank fifty achieved is actually closing time, but you will put on an election. Step into their legends mode, all your values ​​be topped reset and all enabled content will be lost. As a reward you get but a unique Legends car, with all the upgrades for the online mode.
The choice is not so hard, right?

Conclusion:
Blur shines alongside a faultless graphics by a pleasantly uncluttered, on- screen menu, no trace of hectic X Games bonds and wild camera rides. The sound is great, the bass drone and you can hear what to powerups where on the track is on the way. The handling of all vehicles is impeccable, different floor coverings provide feedback on the pad ... car race with all your senses.
The presentation with plenty of racing at dusk may be headstrong, but I like it. And thanks to the proven development teams Bizarre Creations I get a racing game fan with Blur a pimped PGR with the usual high fun factor. But the rise in Legends mode immensely motivated to then splurge online with a perfect truck can.
So if you like I loved Project Gotham Racing and Mario Kart, is with Blur have his long-lasting fun, a must-have for arcade racing fans!

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