As commander of an elite squad, the player controls through various scenarios of a terrorist related story. Here you indirectly controls two other commando soldiers. You can grant these various commands, directing them in certain coverages, can hold a position or penetrate into spaces. So it's not just to get by alone, but also about effective to command the other two persons.
The whole actually makes a lot of fun. But over time you realize where the game reaches its limits.
1. the tactical possibilities are thick borders!
- The two team members often behave tölpelhalft
- You can only be commanded together what the tactical depth disturbs
- There are few opportunities to produce elaborate planned its aims within the meaning of the old Rainbow-game principle. It is more of an assault team, rushing from room to room and possibly even with silencers shoots the first opponent
- Various little things: you can not on the ground "to slide" or be like in Far Cry
2. It will eventually monotonously
- The principle of play through the level to compensates greatly
-> In fact, all the scenes after a few weingen patterns are constructed:
a) A backdrop with many coverages. We holed up and fought a number anrückender opponents
b) Man has a fantastic spaces that mainly have two doors or sometimes from and can become infiltrated by a descending action (so you can also access from several sides)
3. Partial ill-conceived and a bit unrealistic
- If one of the team members is shot, it only takes a syringe and he is healed beside you (bless the miracle!)
- One wonders why to third (or alone) stirring up a whole syndicate with army
- The Terrorist Hunt mode in single player a farce (absolutely no tactical component)
4. A couple of program deficits
- The AutoSave is sometimes held after several heavy scenes. That can be very frustrating, especially when one caught by chance shortly before the check-point a grenade etc.
- The AI is not bad. But instead of increase in the game, just come more enemies with stronger equipment
- Partially unfavorable default character map
(If you call the card in cover mode, you get to the desktop (Alt + Shift double)
Conclusion:
Rainbow Six is a good shooter with current graphics (and correspondingly high hardware requirements) and a nice gameplay by Overlap Mode etc.
The atmosphere is very exciting at first (flattens but in the long run from something). The Overlap battles in the game are exciting and realistic and give the game its charm.
But: It has failed to make a correct tactical shooter. Earlier tactical depth was replaced by action, instead they merely supplement it.
There is still growth potential in this not ungelungenen Rainbow-part.
Big plus of the Games:
The multiplayer modes where you with and against other human players can finally properly use weapons and equipment and tactics in a very realist Sichen and versatile card.
There is even the opportunity to play through the storyline cooperatively. A Megafun!