POSITIVE:
- (Relatively) nifty gameplay
- Is a typical Japanese Cyber design with no particular surprises but quite respectable.
- Translucent SFX
- Blade mode is implemented fun, works perfectly (although the simultaneous control of the perspective and the sword initially brings some difficulties) and is programmed clean.
NEGATIVE:
- Targeting and camera impudence: you see towards the finish, when you frame it to Raiden but suddenly turns to an entirely different opponents. During this time you will then hit from behind.
- Also, the operation of sub-weapons lasts for such a brisk game vieeel too long: The switchover to the secondary weapon is cumbersome and takes, it always takes 1.2 sec responds to the menu when you call.. During this time, you stand there defenseless.
After having used the sidearm, Raiden is again 2 sec because without that it can be moved.
Ever take each selecting an action (weapon switching, selection screen, menus, even actions in the game) 1,2 sec and is only possible at a standstill. It's annoying not only enormous but is also the reason why you get hit more often than necessary.
- Similar to Castlevania LOS one must plan ahead moves and combos and press 3 sec ago because Raiden responds slowly. Combos can be pressed once no longer interrupt, Raiden brings his stubborn Combo 2, 3 seconds to end. Here they often go into space while attacks is defenseless.
For a game that relies on speed, is exactly an unnecessary frustration factor.
(How are different, for example, shows a God of War III.)
- Constant struggle with the camera, which can in principle travel freely, but always slowly automatically positioned behind Raiden. Ie. one must counteract constantly when moving Raiden in a different position.
- Unfortunately, an unnecessarily rolled-story, with an eternally long dialogues with individual employees go due form after a short time on the pointer (especially if it revolves more around the inner conflict of Raiden!)
CONCLUSION:
The moves I would have expected more finesse and need. I came Counter and simplem Button Smashing (or 2, 3 favorite combos) without major problems swiftly through all levels. Unfortunately, the sub-weapons play only a very minor role.
Interestingly, the game for those be chasing the seconds and want to break records, it would involve determining which enemy is broken down as fastest.
MGRR was fun (especially. Against the big opponents) but offered me enough (variety).