My experience with Destiny went up and down, now at level 20, she remains positive.
The appeal of the game is for me, however, clearly in the role-playing elements, namely leveling your character and search of valuable booty. One is from the beginning in search of XP to level up quickly in order to carry eg better weapons that are 'made one from the merchants or the accidental discovery in the' 'treasure chest' tasty. Soon also weapons and armor come with special abilities to and from '' rare 'prey' 'legendary' '.
It's great fun opponent to defeat or complete missions to always get new, better items in hopes RPG precisely. (I've also played many other '' right '' role-playing games and knows that a Skyrim or Fallout implement this effect, of course, much better, but that's the Destiny developers also well done).
A further big advantage is playing together with other players.
I can each, which offers the possibility of only guess the game in Coop to play with friends, the fun doubles easily.
What I also like about the game is the mood and the atmosphere that make it in many levels. There are, for example, '' Flashlight passages '', in which one moves in darkness and only a vague idea of the environment receives by being Ableuchtet. Reminds me of a variety of horror shooter ;-)
Other cause a level far below the earth (which I very strongly reminiscent of Gears of War), sometimes you will be attacked by invisible enemies, etc.
All this creates the players feel uneasy, an oppressive mood and at least I like it very well.
It should be noted that of course there are many levels, which are structured differently and therefore not exploiting this sentiment.
The acclaimed by many multiplayer, so PvP in the crucible because brings me much less fun. It may be because I have the maps still do not have even a few hours in the head, but somehow the matches are almost always unbalanced (a team always wins hands down), everything is a mess, you have no Exciting duels, you will mowed partially in a split second by one or more opponents. Somehow everything is a matter of luck, no way to circulate the enemy tactically, to cross-fire or the like. Even if one has achieved even Abschusserien always feel '' That was just luck ''. Maybe I was as Gears of War (with the obvious exception of Judgement) but also spoils easily.
Now for the really BIG criticism of Destiny, the deal has here already pretty much every other reviewer complained. - The Story -
Unfortunately a lot to me already in the first few missions that you start over again at the same spot on the card and again passes through the same passages in which to all, even the enemies are always the same evil and always at the same places standing around.
In addition, you somehow always fluctuates from '' tower '' (last bastion of humanity) to the teeming enemies areas, which somehow leaves an arcade-like aftertaste.
Unfortunately, the player is also not taught to work on a continuous story, which I think comes from a poorly chosen level-select.
An example: You finished Mission A, which actually leads storywise to Mission B, you have on the map but also often Mission C to choose from in which to but that does things that have nothing to do with Mission A (so it seems to me, anyway) have.
On the selection card however is not really clear what mission for now linked to the last, which is why the flow of the game is quickly lost or not even shows up.
Were you here proceed as described for example in Skyrim, which is that you are in an open, cohesive game world, where one can clearly distinguish between story missions and side quest and in the game is not interrupted ever before by long load times and after each mission , one could create a truly great game.
Here you go but dull all missions and wonders why actually and also, what the character played has got to do with the whole thing. He is initially revived, brought into the city and then sent to the solar system to save, finished.
The MMO Part of the game is also a double-edged sword for me. On the one hand it is fun other people in the game to meet, to do with them opponents to play in the tower football with them, on the other hand, you feel somehow stupid when in a mission, for example, to open a gate that since immemorial was locked, but you get displayed before other players who have the gate probably already all open. Thus, from '' wow I'm the unique discoverer of the world '' '' yeah, I'll do anything that thousands of others have done before me ''.
The lack of a card in the game itself bothers me personally, somehow you know often not where to go, no plan has where you currently are on the huge map.
To get to the end:
Despite all the negative points Destiny is a good match for me. 5 star it has not earned but 3 stars would be an average game, and it's not that far. Anyway, let the developers (involuntarily) much room for improvement for a successor.