Unfortunately, there are no controllable characters except the main character, the opponent does not hit unfortunately in most cases.
The other Kreatueren are linked to so-called pentagrams that enlarge their own sphere of influence, but can also be taken by the enemy.
Unfortunately, the creatures keep out hardly anything.
On the other hand, can turn the enemies rushing the creatures on their own dungeon heart or to the character, which is a self not reserved.
The player itself is a 1-man army, which pushes me to reject in an attack.
Also unfortunately no workers or creatures can be raised as in Dungeon Keeper 2.
Several times I wanted to bring by the lifting of the creatures workers in safety, which does not unfortunately went.
Unfortunately, there are only 2 rooms and are not intended for itself but for the satisfaction of the needs of the hero, which has really disappointed me.
The resources are used to.
Gold is fine.
Soul energy ... let's say, it comes.
Prestige, however, on the other hand is very stupid. Because in order to win prestige it needs a lot of tedious saved soul energy and bring these items then, however, for the exorbitant prices very little prestige.
What also annoys, are in the permanent campaign to comply with any bosses.
Most if the player is currently in a critical phase and as a distraction can not use.
And what bothers me most of the consultants, I would kill the most.
First he schleimt a when and at every little thing gets this panicked.
His humor is not humor, but just annoying.
Also in the campaign at any amount small in-game cutscenes, which exactly come when a player can at least use it.
Also, the player can not get information about the different rock types as opposed to Dungeon Keeper 2.
This must be guessed himself.
For me personally, the game is disappointing.
It was given away a lot of potential and there were built things that the developers would best be omitted.
Expensive bought Prestige, an annoying consultant of like a little kid gets with every detail in panic, not have their own premises, not controllable creatures except the main character and in-game cutscenes that come when a player can use them the least make this game in my eyes broken.
The only positive thing about this game were the guards that needs to be bought, although with a lot of soul energy, but then protected the own Dungeon Heart.
However, I also see with The Guardians amendments required.
For me this is a game where unfortunately a lot of potential was presented, which I personally find very sad.
Although Electronic Arts says that when Dungeons is a success, the developers will think about Dungeon Keeper 3, but from my eyes is Dungeons far from successful, as much potential was wasted.