- A display / list of current orders is completely missing. If I do not play the game a few days I'll have to back in my memory to dig to find out what is next. Only the visions give an indication of what is to be done next. Too bad! This has almost every "role play".
- Jumping / Porten to different locations would be handy and was avoid unnecessary walking distances. But lacking to my knowledge, or I have not yet figured out how to do it;)
- Impact on the action does not exist. In the dialogues you can indeed now and then choose between "Yes" and "No", thus answering a question of the interlocutor, but but that only leads to the fact that the question is asked again, until you select the correct answer. All very linear.
Since I have not played the N64 version, I can draw no comparison. I love the game on the 3DS still great fun. And the three points of criticism deal with all little things that tarnish the otherwise perfect game only slightly.