My first impression is so far quite well. MB Warband really makes mood although the graphics are not really that brilliant.
However, I must confess that one quickly forgets by the pure gaming experience and no longer notice this fact.
The combat system is implemented really awesome and very realistic and it makes therefore a lot of fun to fight a battle.
So hours pass without realizing it;)
To establish the fact of his own army and manage makes as much fun as RPG moderate your character continues to level up.
The "strategy mode" one notices that he "thought" is. Throughout the game world prevail interactions (war, ceasefire agreement, targeted conquests etc.) between the kingdoms and princes. In this one can interfere at will.
Otherwise roam bandit armies, Desateure, human hunter, caravans, farmers etc. the land.
In addition, there are always side quests where I feel because my previous season that this could be rather boring over time because they are still very often the same in the task and not particularly complex are (Liberate hostages Deliver message to xy, Kill a certain outlaws, collect taxes, etc.)
Are artificially lengthened simply se gestrikten side missions alone by the fact that one often has to be on the lookout for the corresponding characters forever. The game is often only one place as a rough guide for the stay of a mission character / -ziels on.
However, since, for example, just move princes with their land, which is very realisitsch itself to wage war or limits to guard wirdŽs sometimes but a cat and mouse game.
The hostilities between the kingdoms are also well implemented. In case of conflict is huge armies with hundreds of men moving around the country and then fairly common occurrence to come across as an outsider in a raging battle between two armies. If you want to get involved kan even spontaneously and for reaping fame and reputation.
There are also shifting borders since the individual kingdoms try the opponents its regions wangle.
Here, however, I find the AI not particularly intelligent.
A strategy does not track the computer well. So it happens, for example, before that huge armies permanently to a hostile border castle with hardly troops pass without attacking them. But they but sometimes ride for miles then right into the huge enemy territory in order to conquer a fortress there. Tactically illogical or?
Also a bit annoying is the difficulty. In my previously played hours I could just conquer with great difficulty a single enemy castle which I'll probably lose but soon.
Moreover kommtŽs me sometimes before so when I was the only enemy of the kingdom because of this many armies against me emits take to the persecution. Accordingly, the game recovery at present is to carry out a field Chess Laughs, then refresh the troops again, again battle, back, etc.
It makes a huge work in the first place with a healing force to achieve a castle. Unless you look at the forces of a kingdom connects and moves in with them into the field - but without the strategic decision to be able to meet what is under attack!
When it comes to gold, it does not look different. One can live well on income ago but not more.
A strong piece of equipment (or a book) costs namely sometimes as much as the wages of their own troops (about 65 men) for several weeks! And there's a lot of equipment!
So if you want to play Warband should bring her a lot of patience (and time). Because it seems to be taking a really long time until you are so strong that you can at least begin to have an impact on boundary lines and regions themselves.
You will be spending a long time to fulfill orders, chasing bandits hordes or assist your masters in battles to earn enough gold material and good trained own soldiers as well as to your character to level up so high that you get many bonuses in battles.
Conclusion:
MB Warband is really a good tip, and anything but a bad game!
Mature but it is in some areas not really (technology, AI, text translation).
But it does still definitely a lot of fun because the battle system and the troops and their own character a management continues to captivate.
To the strategic part (conquer land, defend, manage their own tax returns received, etc.) to be able to fully enjoy it but definitely needs very much time and a certain frustration resistance due to the demanding level of difficulty.
Those who do not shy away from this realism is in good hands with Warband.
The multiplayer is the way also well done. It spreads a beautiful knight Feeling even if now and then approaching chaotic - where chaos can be beautiful yes;)